[Klonan] Train GUI formatted incorrectly for one type of locomotive?

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robot256
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[Klonan] Train GUI formatted incorrectly for one type of locomotive?

Post by robot256 »

With Factorio 1.1.74 and Cargo Ships 0.1.18 or 0.1.19, the Ship Engine train schedule entries and conditions are horizontally misaligned. The weird thing is that it looks normal for the Boat Engine and every other locomotive. See: https://imgur.com/a/Saq7rCv

I also tried Factorio 1.1.41 and Cargo Ships 0.1.2, and different GUI scalings, with the same result. Does anyone have any idea what could cause this, or should I report it as a bug? I don't see anything different in the prototypes or localisations.

Reference report: https://mods.factorio.com/mod/cargo-shi ... 432af4128e

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Re: Train GUI formatted incorrectly for one type of locomotive?

Post by Klonan »

What does the fuel tab look like?

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Re: Train GUI formatted incorrectly for one type of locomotive?

Post by Xorimuth »

I think the strange-looking width is caused by the fuel tab (lots of fuel slots, maybe a pollution efficiency multiplier as well), and is expected behaviour. The strangeness around the bottom is a base game bug happening because of the Train Groups relative GUI at the top: 98151.
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Re: Train GUI formatted incorrectly for one type of locomotive?

Post by robot256 »

Klonan wrote:
Fri Jan 06, 2023 8:10 am
What does the fuel tab look like?
The fuel tab has 10 slots on a line along with a severely shrunken burning fuel bar.
Cargo ship fuel tab.jpg
Cargo ship fuel tab.jpg (71.08 KiB) Viewed 2108 times
That appears to be why the schedule tab horizontal alignment is off.
Cargo ship schedule tab.jpg
Cargo ship schedule tab.jpg (34.1 KiB) Viewed 2108 times
Thanks for looking at this. I would have expected the fuel slots to wrap to a second line, and I was convinced it did that in a much earlier version, maybe 0.18.

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Re: Train GUI formatted incorrectly for one type of locomotive?

Post by Klonan »

Well I have almost already fixed it in 1.2 with all the GUI cleanups,
I will add it to my TODO list
factorio-run_7oRyV6Ttfz.png
factorio-run_7oRyV6Ttfz.png (33.13 KiB) Viewed 2079 times

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Re: Train GUI formatted incorrectly for one type of locomotive?

Post by FuryoftheStars »

Klonan wrote:
Sat Jan 07, 2023 4:26 pm
Well I have almost already fixed it in 1.2 with all the GUI cleanups,
I will add it to my TODO list

factorio-run_7oRyV6Ttfz.png
Would it be possible to move the fuel burning bar to the next line rather than scrunching it up that small?
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Re: Train GUI formatted incorrectly for one type of locomotive?

Post by Klonan »

FuryoftheStars wrote:
Sat Jan 07, 2023 4:41 pm
Klonan wrote:
Sat Jan 07, 2023 4:26 pm
Well I have almost already fixed it in 1.2 with all the GUI cleanups,
I will add it to my TODO list

factorio-run_7oRyV6Ttfz.png
Would it be possible to move the fuel burning bar to the next line rather than scrunching it up that small?
Sure, I will probably make it check if there are more than like, 5 slots, and if so, put it on another line

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Re: Train GUI formatted incorrectly for one type of locomotive?

Post by FuryoftheStars »

Klonan wrote:
Sat Jan 07, 2023 4:46 pm
FuryoftheStars wrote:
Sat Jan 07, 2023 4:41 pm
Klonan wrote:
Sat Jan 07, 2023 4:26 pm
Well I have almost already fixed it in 1.2 with all the GUI cleanups,
I will add it to my TODO list

factorio-run_7oRyV6Ttfz.png
Would it be possible to move the fuel burning bar to the next line rather than scrunching it up that small?
Sure, I will probably make it check if there are more than like, 5 slots, and if so, put it on another line
That sounds great! Thank you!
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

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Re: [Klonan] Train GUI formatted incorrectly for one type of locomotive?

Post by POPISowyNumer »

Klonan wrote:
Sat Jan 07, 2023 4:46 pm
FuryoftheStars wrote:
Sat Jan 07, 2023 4:41 pm
Klonan wrote:
Sat Jan 07, 2023 4:26 pm
Well I have almost already fixed it in 1.2 with all the GUI cleanups,
I will add it to my TODO list

factorio-run_7oRyV6Ttfz.png
Would it be possible to move the fuel burning bar to the next line rather than scrunching it up that small?
Sure, I will probably make it check if there are more than like, 5 slots, and if so, put it on another line
If I may add up on this topic, would it be possible to also build in accommodation for really silly edge cases like this?
Image

EDIT: Someone who saw this comment assumed I was being silly.
To clarify on this, one trip of this ship back and forth from nearest stone patch consumes slightly above two thousand units of coal.

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Re: [Klonan] Train GUI formatted incorrectly for one type of locomotive?

Post by TheIronRelic »

Just to build on this as well, in the case that there are also "used up fuel" slots as well, can they be moved onto the next line? Otherwise the window can get really wide as well. See https://mods.factorio.com/mod/IR3CargoShips for an example of a mod where it kind of causes some issues.

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Re: [Klonan] Train GUI formatted incorrectly for one type of locomotive?

Post by Amarula »

I do like the idea of treating fuel/used fuel in regular inventory style - fixed width, wrapping on to additional rows as needed. For the top row, I like how nullius shows the fuel burned status:
Nullius train fuel.png
Nullius train fuel.png (57.26 KiB) Viewed 1454 times
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