[1.1.74] Cloned item-on-ground loses to_be_looted = true

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Honktown
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[1.1.74] Cloned item-on-ground loses to_be_looted = true

Post by Honktown »

If an item on the ground is to_be_looted, it loses the status when cloned:

Code: Select all

/c
local player = game.player
local surface = player.surface
local position = player.position
position.x = position.x + 5
local spill_items = surface.spill_item_stack(
	position, --[[position]]
	{name = "iron-plate", count = 1}, --[[items]]
	true --[[enable_looted]]
)
local original = spill_items[1]
game.print(game.tick.." original to be looted? "..tostring(original.to_be_looted))

position.y = position.y - 1
local clone = original.clone{
	position = position
}
game.print(game.tick.." clone to be looted? "..tostring(clone.to_be_looted))

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Honktown
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Re: [1.1.74] Cloned item-on-ground loses to_be_looted = true

Post by Honktown »

result:
Attachments
text.jpg
text.jpg (130.22 KiB) Viewed 1744 times
I have mods! I guess!
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Rseding91
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Re: [1.1.74] Cloned item-on-ground loses to_be_looted = true

Post by Rseding91 »

Thanks for the report. It's now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.

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