A previous bug was related to savegames, for I thought maybe it's related to this I've already:
- deleted all savegames,
- cleaned the Steam storage (which I am not even using in the first case),
- uninstalled/reinstalled a few times (no change).
factorio-current.log file from todays attempt:
Code: Select all
0.001 2022-10-16 15:49:05; Factorio 1.1.69 (build 60061, win64, steam)
0.001 Operating system: Windows 10 (build 19044)
0.001 Program arguments: "F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: F:/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Daten/AppData/Roaming/Factorio [5635/75737MB]
0.001 Binaries path: F:/Steam/steamapps/common/Factorio/bin
0.013 System info: [CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz, 8 cores, RAM: 3782/8168 MB, page: 5063/14196 MB, virtual: 4333/134217727 MB, extended virtual: 0 MB]
0.013 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.057 Available displays: 1
0.057 [0]: \\.\DISPLAY1 - NVIDIA GeForce GT 710 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.277 Initialised OpenGL:[0] GeForce GT 710/PCIe/SSE2; driver: 3.3.0 NVIDIA 456.71
0.277 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
0.278 [Version] 3.3
0.278 Graphics settings preset: high
0.278 Dedicated video memory size 2048 MB
1.097 Desktop composition is active.
1.097 Graphics options: [Graphics quality: high] [Video memory usage: high] [DXT: high-quality] [Color: 32bit]
1.097 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: low] [Other: STDCWT] [B:0,C:0,S:100]
1.139 [Audio] Backend:default; Depth:16, Channels:2, Frequency:44100
1.961 Loading mod core 0.0.0 (data.lua)
2.167 Loading mod base 1.1.69 (data.lua)
2.435 Loading mod base 1.1.69 (data-updates.lua)
2.552 Checksum for core: 1720724266
2.552 Checksum of base: 1802897234
2.960 Prototype list checksum: 3034860339
3.022 Loading sounds...
3.154 Info PlayerData.cpp:73: Local player-data.json unavailable
3.155 Info PlayerData.cpp:78: Cloud player-data.json unavailable
3.353 Crop bitmaps.
4.322 Parallel Sprite Loader initialized (threads: 5)
13.991 Initial atlas bitmap size is 16384
14.029 Created atlas bitmap 16384x16380 [none]
14.030 Created atlas bitmap 16384x4428 [none]
14.030 Created atlas bitmap 8192x4188 [decal]
14.032 Created atlas bitmap 16384x5568 [low-object]
14.032 Created atlas bitmap 8192x4224 [mipmap, linear-minification, linear-magnification, linear-mip-level]
14.033 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
14.033 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
14.033 Created atlas bitmap 4096x1840 [smoke, mipmap, linear-minification, linear-magnification]
14.033 Created atlas bitmap 4096x3088 [mipmap]
14.034 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
14.034 Created atlas bitmap 8192x1496 [alpha-mask]
14.037 Created atlas bitmap 16384x13388 [shadow, linear-magnification, alpha-mask]
14.037 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
14.037 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
14.081 Created virtual atlas pages 4096x4096x7
14.109 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
14.927 Parallel Sprite Loader initialized (threads: 5)
37.178 Sprites loaded
41.806 Generated mipmaps (4) for atlas [3] of size 16384x5568 <total: 2967.94, render: 0.39, convert: 1.15, copy: 0.12>
41.845 Generated mipmaps (3) for atlas [4] of size 8192x4224