[1.1.70] (not a bug) Construction robots seizure

Bugs that are actually features.
User avatar
Purpzie
Burner Inserter
Burner Inserter
Posts: 11
Joined: Tue Aug 25, 2020 12:43 am
Contact:

[1.1.70] (not a bug) Construction robots seizure

Post by Purpzie »

2 construction robots got stuck... dancing? while I was testing wall layouts.



It's not a big problem, since they eventually get unstuck, but it's weird enough that I'm reporting it. I failed to find any previous reports of this, but if this is normal or accepted behavior, I'm sorry and you can ignore this report. Some mods are installed (listed in the log) but they shouldn't be affecting anything here.

Also attached is a save file at the moment they began shaking. I'm unsure how to reproduce this behavior.
Attachments
factorio_t7Gpt8A9xW.mp4
Video
(727.66 KiB) Downloaded 84 times
weird bot.zip
Save file
(813.84 KiB) Downloaded 68 times
factorio-current.log
Log
(7.86 KiB) Downloaded 59 times
Last edited by Purpzie on Sun Nov 13, 2022 12:45 am, edited 1 time in total.
She/her
Loewchen
Global Moderator
Global Moderator
Posts: 10138
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [1.1.70] Construction robots seizure

Post by Loewchen »

They are repairing each other while taking constant damage. NaB.
User avatar
Purpzie
Burner Inserter
Burner Inserter
Posts: 11
Joined: Tue Aug 25, 2020 12:43 am
Contact:

Re: [1.1.70] Construction robots seizure

Post by Purpzie »

Apologies for the false report then. :( I usually have biters turned off, so I wasn't aware construction robots could repair each other.
She/her
Post Reply

Return to “Not a bug”