[1.1.70] Friends can't connect via public play/IP

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EisteFösich
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[1.1.70] Friends can't connect via public play/IP

Post by EisteFösich »

I have setup a headless Factorio Server at home on a dedicated NAS system, which runs UnRaid.

The Server itself is running as a Docker container and uses my Name and auth-token to make it available for public access.
The docker i am running
https://github.com/factoriotools/factor ... lpine-3.16

The standard ports 34197 UDP and 27015 TCP are both forwarded in my router.

The server is set to publish to public and LAN, and can be seen from my and other machines on LAN and public.
Other machines can only connect via LAN/Local IP Address.
Only i can connect via the "Browse public server" or via the public ip address.

I have read on the github and in this post, about some issues with some kind of internal proxy docker is using. There suggestion was to start the container with: --userland-proxy=false but that always corrupts the container and i have to reinstall it again.

viewtopic.php?f=49&t=35255

Code: Select all

   0.000 2022-10-26 13:26:02; Factorio 1.1.70 (build 60152, linux64, headless)
   0.000 Operating system: Linux
   0.000 Program arguments: "/opt/factorio/bin/x64/factorio" "--port" "34197" "--server-settings" "/factorio/config/server-settings.json" "--server-banlist" "/factorio/config/server-banlist.json" "--rcon-port" "27015" "--server-whitelist" "/factorio/config/server-whitelist.json" "--use-server-whitelist" "--server-adminlist" "/factorio/config/server-adminlist.json" "--rcon-password" <private> "--server-id" "/factorio/config/server-id.json" "--start-server-load-latest" 
   0.000 Config path: /opt/factorio/config/config.ini
   0.001 Read data path: /opt/factorio/data
   0.001 Write data path: /factorio [606396/8581970MB]
   0.001 Binaries path: /opt/factorio/bin
   0.010 System info: [CPU:         Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 8 cores, RAM: 11856 MB]
   0.010 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.010 Running in headless mode
   0.015 Loading mod core 0.0.0 (data.lua)
   0.040 Loading mod base 1.1.70 (data.lua)
   0.241 Loading mod base 1.1.70 (data-updates.lua)
   0.331 Checksum for core: 2752837659
   0.332 Checksum of base: 4211423066
   0.574 Prototype list checksum: 3034860339
   0.616 Info PlayerData.cpp:71: Local player-data.json available, timestamp 1666790761
   0.616 Info PlayerData.cpp:78: Cloud player-data.json unavailable
   0.619 Factorio initialised
   0.622 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   0.622 Info ServerMultiplayerManager.cpp:795: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
   0.622 Info ServerMultiplayerManager.cpp:795: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
   0.622 Loading map /factorio/saves/_autosave1.zip: 1121243 bytes.
   0.681 Loading level.dat: 3964203 bytes.
   0.685 Info Scenario.cpp:199: Map version 1.1.70-1
   0.897 Loading script.dat: 147237 bytes.
   0.905 Checksum for script /factorio/temp/currently-playing/control.lua: 2881393120
   0.907 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
   0.907 Hosting game at IP ADDR:({0.0.0.0:34197})
   0.907 Info ServerMultiplayerManager.cpp:795: updateTick(9074) changing state from(CreatingGame) to(InGame)
   0.908 Info UDPSocket.cpp:39: Opening socket for broadcast
   0.908 Error InterruptibleStdioStream.cpp:61: Got EOF on stdin; closing
   0.908 Info RemoteCommandProcessor.cpp:130: Starting RCON interface at IP ADDR:({0.0.0.0:27015})
   0.908 Info CommandLineMultiplayer.cpp:292: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
I someone has any suggestion on where to lock for issues, that would be muuch appreciated. :)
Loewchen
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Re: [1.1.70] Friends can't connect via public play/IP

Post by Loewchen »

No idea if related but check against these two: 100977, 102278
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