Setup:
MP map +500 hours (map appr.200 mb)
Hoster Nitrado
Mods appr. 60
We are running a multiplayer game server using 2x windows and 1x linux client.
We have to reduce the game.speed of the server to 0.25 because of the linux client which is the bottleneck.
If we increase the game.speed, the FPS of the linux client drops to 1-4FPS.
But also the UPS is unable to run above game.speed 0.3.
The windows 1 client is able to run a game.speed 1.0 (46FPS / 60UPS)
The windows 2 client is able to run a game.speed 1.0 (40-47FPS / 60UPS)
We hope for some ideas on how to “modify” the linux client to improve the FPS/UPS.
Hardware setup:
LINUX
Ubuntu 22.04
AMD FX(tm)-6300
12 GB RAM
NVIDIA GeForce RTX 3060
screen resolution 1920x1080
WINDOWS 1
W10
AMD Ryzen 5 3600 6-Core
32 GB RAM
NVIDIA GeForce GTX 970
screen resolution 5760x1200 (3 screen setup)
WINDOWS 2
W11
AMD Ryzen 5 3600 6-Core
64 GB RAM
NVIDIA GeForce GTX 1080
screen resolution 3840x2560 (single screen)
Savegame, Mods & LINUX Log, Pics.
https://hidrive.ionos.com/share/yfw479fbvd
[1.1.69] Linux client runs only with game.speed = 0.25 (FPS/UPS = 15.0/15.0)
Re: [1.1.69] Linux client runs only with game.speed = 0.25 (FPS/UPS = 15.0/15.0)
That is expected, the fx 6300 has atrociously bad performance.
https://www.cpubenchmark.net/compare/34 ... 0-Six-Core
https://www.cpubenchmark.net/compare/34 ... 0-Six-Core