5thHorseman wrote:Have you tried it? I have not, but it's possible that:Ifandbut wrote:What about a way to put a value less than 1 in the Technology price multiplier? I'd like a more casual game with faster technology instead of sitting for 10 min waiting on basic techs to get researched.
would work.Code: Select all
/c game.difficulty_settings.technology_price_multiplier = 0.5
It don't, it say that this value must be superior or equal to 1.