When a tech switch to a leveled technology happens while the lab gui is open, the tech shown in the lab has an incorrect level and incorrect cost.
In the video, I use the research queue to switch the techs without closing the lab gui, and you can see that the tech goes to level 0 and has a weird cost. I'm pretty sure this also happens when using commands/scripting to switch the tech, since the first time I saw this was with a research queue mod. It also doesn't seem to matter what type of tech I'm switching from.
[Klonan] [1.1.69] Lab gui shows wrong level and science pack count after tech switch while lab gui is open.
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[Klonan] [1.1.69] Lab gui shows wrong level and science pack count after tech switch while lab gui is open.
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