Can you test new versions without publishing it on the portal?

Place to get help with not working mods / modding interface.
Post Reply
Sesame_Slayer
Burner Inserter
Burner Inserter
Posts: 14
Joined: Wed Aug 10, 2022 10:12 pm
Contact:

Can you test new versions without publishing it on the portal?

Post by Sesame_Slayer »

I want to update my mod, but I don't want to have it public so that, in case of any bugs, no one will update to the buggy version, and also I don't like going through the trouble of releasing a new version. How could I test my mod? simply putting it in the mods folder and updating the mod list doesn't work. I believe that it has to be on the mod portal for it to recognize the file. Is there a way around this? Am I missing something?
Half the time, I'm half asleep.

Loewchen
Global Moderator
Global Moderator
Posts: 8572
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Can you test new versions without publishing it on the portal?

Post by Loewchen »

You don't need the mod portal at all to mod the game, if your game does not recognize a mod in your mods folder then you must be doing something wrong.

Sesame_Slayer
Burner Inserter
Burner Inserter
Posts: 14
Joined: Wed Aug 10, 2022 10:12 pm
Contact:

Re: Can you test new versions without publishing it on the portal?

Post by Sesame_Slayer »

I'll try again.

Edit: I don't know what I did differently, but it worked this time. sorry for being an inconvenience.

Edit, again: actually, that's exactly what happened, PI-C. Found the error.
Last edited by Sesame_Slayer on Sat Sep 24, 2022 3:54 pm, edited 2 times in total.
Half the time, I'm half asleep.

Pi-C
Smart Inserter
Smart Inserter
Posts: 1700
Joined: Sun Oct 14, 2018 8:13 am
Contact:

Re: Can you test new versions without publishing it on the portal?

Post by Pi-C »

Sesame_Slayer wrote:
Sat Sep 24, 2022 3:42 pm
I'll try again.
Check the log file! If your mod isn't loaded it may be because of some stupid mistake, like a comma in the wrong place in info.json.
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

Post Reply

Return to “Modding help”