[1.1.65] Loaders don't pull/push into beacons after filling/emptying

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BurninSun
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[1.1.65] Loaders don't pull/push into beacons after filling/emptying

Post by BurninSun »

Placing a loader next to a beacon with modules will unload the modules. But placing modules (manually or via inserter) into an existing beacon with unloader, the unloaders won't unload the newly placed modules. Also once a beacon stops accepting modules (due to being full) it won't restart accepting modules when emptied either manually or via inserter.

Replacing loaders with inserters between the beacons results in what I would expect the loaders to do - the inserters continue to pass the modules back and forth without ever stopping.

Video attached of bug in action using loaders from Krastorio 2:
Factorio 1.1.65 2022-08-14 15-40-59.mp4
Loaders failing
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posila
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Re: [1.1.65] Loaders don't pull/push into beacons after filling/emptying

Post by posila »

Hello, thanks for the report.
I am inclined to mark this as "minor issue."
What is purpose of this setup (or any setup that inserts/removes modules using loaders?)
BurninSun
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Re: [1.1.65] Loaders don't pull/push into beacons after filling/emptying

Post by BurninSun »

Purpose? There is no purpose, I just like to break things. :lol:

I'm sure someone could come up with a circuit design to have modules path around their base following a wave of assemblers or something.

I just found it weird that inserters work correctly but loaders don't.
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boskid
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Re: [1.1.65] Loaders don't pull/push into beacons after filling/emptying

Post by boskid »

Good that you did not found yet that loaders are unable to correctly interact with rolling stocks.
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Re: [1.1.65] Loaders don't pull/push into beacons after filling/emptying

Post by BurninSun »

Oh I knew that one, and understand why. I would definitely find it weird though if loaders did interact with rolling stock but only until their output filled and never turned on again.
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Re: [1.1.65] Loaders don't pull/push into beacons after filling/emptying

Post by boskid »

This will be fixed in 1.1.70 due to changes made to fix 103719
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