I'm sure I've not seen these elsewhere, but surely someone else has worked it out before! You can use the side-load-onto-underground-trick to achieve a perfect split of 1 belt onto 2 half-belts.
Perfect half-lane split
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
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- Filter Inserter
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Re: Perfect half-lane split
this should be removed because it is unintuitive - just my oppinion
Re: Perfect half-lane split
And it can also be used when you have different items on the two lanes of the input belt, to separate them again. With the difference over just using a filter splitter being the lanes it outputs to. Could be useful in niche situations.
Re: Perfect half-lane split
The concept of lane splitting with sideloading, with or without blocking one lane with an underground belt, isn't new.
Some variations: The first one is special: it's a lane balancer. To see how it works, you need to block/stall a single input and/or output lane.
The second one is yours.
The other ones split/combine input to output for different use cases. They don't use sideloading with underground pieces, but process lanes in a similar way.
Some variations: The first one is special: it's a lane balancer. To see how it works, you need to block/stall a single input and/or output lane.
The second one is yours.
The other ones split/combine input to output for different use cases. They don't use sideloading with underground pieces, but process lanes in a similar way.
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- Smart Inserter
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Re: Perfect half-lane split
Side loading to undergrounds trigger me because now there are materials sitting on the belt that’ll never be used….
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Re: Perfect half-lane split
Actually this is good for me to see this thread. I’m a new player and I just surfing on this forum randomly saw that thread. It’ll be improve my gameplay. ありがとうございます
Tertius wrote: Tue Jul 26, 2022 10:44 pm The concept of lane splitting with sideloading, with or without blocking one lane with an underground belt, isn't new.
Some variations:
out.gif
The first one is special: it's a lane balancer. To see how it works, you need to block/stall a single input and/or output lane.
The second one is yours.
The other ones split/combine input to output for different use cases. They don't use sideloading with underground pieces, but process lanes in a similar way.