some help with entity update. screenshot provided
some help with entity update. screenshot provided
so here is the entity update
if u do some calculations total is around 10000
however when grouped says 18000 ms
am i missing something?
i am not asking about the total break down 26
i am asking about entity update thats why i put a circle in it in big red
that says 18000
now if u take the next screenshot that analyzes all that and u add them all together
u get somewhere around 10000 ms
its mostly inserters 5 mining 1 assemblers 1 smelters 0.5 robos 2 etxc etc all around 10 000
so how is it possible it all rounds up to 10000 and entity update is 8000 more than that?
where is the 8000 coming from?
https://factoriobox.1au.us/map/info/e89 ... fe413a0793
save here
map also
command to benchmark on ur pc is highly appreciated so i can see wtf is wrong with mine
if u do some calculations total is around 10000
however when grouped says 18000 ms
am i missing something?
i am not asking about the total break down 26
i am asking about entity update thats why i put a circle in it in big red
that says 18000
now if u take the next screenshot that analyzes all that and u add them all together
u get somewhere around 10000 ms
its mostly inserters 5 mining 1 assemblers 1 smelters 0.5 robos 2 etxc etc all around 10 000
so how is it possible it all rounds up to 10000 and entity update is 8000 more than that?
where is the 8000 coming from?
https://factoriobox.1au.us/map/info/e89 ... fe413a0793
save here
map also
command to benchmark on ur pc is highly appreciated so i can see wtf is wrong with mine
Re: some help with entity update. screenshot provided
Anybody knows?
Re: some help with entity update. screenshot provided
bump
any1 has any idea wtf is this ? is it a bug?
any1 has any idea wtf is this ? is it a bug?
Re: some help with entity update. screenshot provided
The entity update times shown are for the surface you're currently on. For modded that can be multiple surfaces.
If you want to get ahold of me I'm almost always on Discord.
Re: some help with entity update. screenshot provided
Rseding91 wrote: Fri Jul 01, 2022 8:29 am The entity update times shown are for the surface you're currently on. For modded that can be multiple surfaces.
hmmm since i am not running any mods shouldnt they be equal? "time usage - entity update" 18000 and "entity time usage" 10000?
thanks for ur time
Re: some help with entity update. screenshot provided
Looking into it more, entity update also includes force-conditionally-active entities (turrets) so if you have a lot of turrets shooting at things or near things that would also be added into that.napouser wrote: Sat Jul 02, 2022 4:31 amRseding91 wrote: Fri Jul 01, 2022 8:29 am The entity update times shown are for the surface you're currently on. For modded that can be multiple surfaces.
hmmm since i am not running any mods shouldnt they be equal? "time usage - entity update" 18000 and "entity time usage" 10000?
thanks for ur time
For 1.2 I merged all of the per-entity times so it shows all surfaces.
If you want to get ahold of me I'm almost always on Discord.
Re: some help with entity update. screenshot provided
Rseding91 wrote: Sat Jul 02, 2022 7:58 pmLooking into it more, entity update also includes force-conditionally-active entities (turrets) so if you have a lot of turrets shooting at things or near things that would also be added into that.napouser wrote: Sat Jul 02, 2022 4:31 amRseding91 wrote: Fri Jul 01, 2022 8:29 am The entity update times shown are for the surface you're currently on. For modded that can be multiple surfaces.
hmmm since i am not running any mods shouldnt they be equal? "time usage - entity update" 18000 and "entity time usage" 10000?
thanks for ur time
For 1.2 I merged all of the per-entity times so it shows all surfaces.
Hmmm no machine guns but i have about 100 000 lasers and at least 20 of them are firing at any given time since the base is about 50000 tiles worth of perimeter
However i am pretty sure i disabled pollution and the zerg stopped attacking when i took screenshots and save.
Also turrets say only 0,77 ms in the screenshot.
Re: some help with entity update. screenshot provided
Also yesterday was looking at it again with 15 fps base is running at 50000 ms and entity update only has stuff adding up to 30000. Again there is a 40% deficit somewhere
Re: some help with entity update. screenshot provided
Entity update is just entities. There are a lot more things that take time also listed in the show-time-usage section.napouser wrote: Sat Jul 02, 2022 8:29 pm Also yesterday was looking at it again with 15 fps base is running at 50000 ms and entity update only has stuff adding up to 30000. Again there is a 40% deficit somewhere
If you want to get ahold of me I'm almost always on Discord.
Re: some help with entity update. screenshot provided
yes i understand thatRseding91 wrote: Sun Jul 03, 2022 1:04 amEntity update is just entities. There are a lot more things that take time also listed in the show-time-usage section.napouser wrote: Sat Jul 02, 2022 8:29 pm Also yesterday was looking at it again with 15 fps base is running at 50000 ms and entity update only has stuff adding up to 30000. Again there is a 40% deficit somewhere
let me rephraze then
u press f4 and see updates
lets say u got a base with 65000 total updates
50000 of them are entity updates
press f4 again remove time updates go to entity updates only
u start counting each one and come to a total of 30000
is there something wrong here is this a bug or everything working as intended?
Re: some help with entity update. screenshot provided
That is the turrets thing. Not all turrets are in the per-entity-update-times; some are only active when there are enemies nearby to be shot at.
If you want to get ahold of me I'm almost always on Discord.
Re: some help with entity update. screenshot provided
Rseding91 wrote: Sun Jul 03, 2022 4:12 pm That is the turrets thing. Not all turrets are in the per-entity-update-times; some are only active when there are enemies nearby to be shot at.
ok removed pollution removed zerg and removed all 16k lazers on the map
36000 ups
entity update 21000
counting individually all entities inside entity time usage sums up around 17000
still a difference of 20%-25% much less than 40%
i am on a laptop but when i come back home i will run some more tests with editor removing entities until i find out what the hell is cauzing this difference
Re: some help with entity update. screenshot provided
Keep in mind worms are also turrets.
If you want to get ahold of me I'm almost always on Discord.
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Re: some help with entity update. screenshot provided
Keep in mind, all the stats listed there were more so for the devs to use that they made available to us. Also, they are ultimately just stats… they don’t have any actual affect on the end result aside from a possible slowdown for the extra code it runs when enabled (ie, even if the total entity update time is X while it reports Y, the game itself is still only taking X).
I’m saying all of this because I’m not sure this all is worth the effort you’re currently putting into it.![Wink ;)](./images/smilies/icon_e_wink.gif)
I’m saying all of this because I’m not sure this all is worth the effort you’re currently putting into it.
![Wink ;)](./images/smilies/icon_e_wink.gif)
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
Re: some help with entity update. screenshot provided
All of the times are accurate (none of them are ever too big or too small) simply: each time is measuring a specific thing. And the name is a few words so it doesn't convey what all it measures. Not every time is measuring everything someone might think it is and because two might have similar names doesn't mean they are measuring the same exact things.
If you want to get ahold of me I'm almost always on Discord.
Re: some help with entity update. screenshot provided
I removed all the zerg and pollution completely off with the console commands
Re: some help with entity update. screenshot provided
What is "zerg"? Are you using some mods?
If you want to get ahold of me I'm almost always on Discord.
Re: some help with entity update. screenshot provided
Eh sorry i mean bugs. Aliens. Enemies. Too much starcraft.
Re: some help with entity update. screenshot provided
FuryoftheStars wrote: Mon Jul 04, 2022 2:32 pm Keep in mind, all the stats listed there were more so for the devs to use that they made available to us. Also, they are ultimately just stats… they don’t have any actual affect on the end result aside from a possible slowdown for the extra code it runs when enabled (ie, even if the total entity update time is X while it reports Y, the game itself is still only taking X).
I’m saying all of this because I’m not sure this all is worth the effort you’re currently putting into it.![]()
Understandable but the idea here is that somehow i will manage to find some secret bug and somehow the devs will moraculasly fix it and magically my base will go from 20fps to 60. One can always dream
Re: some help with entity update. screenshot provided
Rseding91 wrote: Mon Jul 04, 2022 3:34 pm All of the times are accurate (none of them are ever too big or too small) simply: each time is measuring a specific thing. And the name is a few words so it doesn't convey what all it measures. Not every time is measuring everything someone might think it is and because two might have similar names doesn't mean they are measuring the same exact things.
well after several tests without any aliens i think the turrents account for an extra 25% there is still a 15% disparity thats unaccounted for in the f4 logs