Crash

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PaulRanger
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Crash

Post by PaulRanger »

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0.000 2022-06-29 20:01:25; Factorio 0.17.2 (build 43076, win64, alpha)
   0.001 Operating system: Windows 10 (build 19044) 
   0.001 Program arguments: "E:\Games\Factorio\bin\x64\factorio.exe" 
   0.001 Read data path: E:/Games/Factorio/data
   0.001 Write data path: E:/Games/Factorio [118431/509998MB]
   0.001 Binaries path: E:/Games/Factorio/bin
   0.012 System info: [CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz, 4 cores, RAM: 5154/16296 MB, page: 7410/18728 MB, virtual: 4232/134217727 MB, extended virtual: 0 MB]
   0.012 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: ru]
   0.015 Available displays: 1
   0.015  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 2560x1440, 32bit, 144Hz}
   0.056 Display: 0 -> Adapter: 0, Output: 0
   0.203 Initialised Direct3D[0]: NVIDIA GeForce GTX 970; driver: nvldumdx.dll 31.0.15.1640
   0.203   D3D Feature Level: 11.1, DXGI 1.5+
   0.203   [Local Video Memory] Budget: 3436MB, CurrentUsage: 4MB, Reservation: 0/1819MB
   0.203   [Non-Local Vid.Mem.] Budget: 7484MB, CurrentUsage: 0MB, Reservation: 0/3870MB
   0.203   Tiled resources: Tier 2
   0.203   Unified Memory Architecture: No
   0.203   BGR 565 Supported: Yes
   0.203   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.246 Desktop composition is active.
   0.246 Graphics settings preset: very-high
   0.246   Dedicated video memory size 4043 MB
   0.246 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
   0.246                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   0.364 DSound: Starting _dsound_update thread
   0.364 DSound: Enter _dsound_update; tid=232
   0.428 Loading mod core 0.0.0 (data.lua)
   0.513 Loading mod base 0.17.2 (data.lua)
   0.731 Loading mod base 0.17.2 (data-updates.lua)
   0.833 Checksum for core: 3928040144
   0.833 Checksum of base: 1471520011
   1.346 Loading sounds...
   1.391 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1656517083
   1.391 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   1.568 Initial atlas bitmap size is 16384
   1.594 Created atlas bitmap 16384x16376 [none]
   1.598 Created atlas bitmap 16384x11296 [none]
   1.598 Created atlas bitmap 16384x2116 [decal]
   1.600 Created atlas bitmap 16384x3808 [low-object]
   1.601 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.601 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   1.602 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   1.602 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.603 Created atlas bitmap 16384x748 [alpha-mask]
   1.605 Created atlas bitmap 16384x12636 [shadow, linear-magnification, alpha-mask]
   1.606 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   2.154 Parallel Sprite Loader initialized (threads: 3)
  11.413 Sprites loaded
  11.616 Generated mipmaps for atlas of size 16384x3808
  11.671 Generated mipmaps for atlas of size 16384x1888
  11.702 Generated mipmaps for atlas of size 16384x6592
  11.724 Generated mipmaps for atlas of size 16384x480
  11.736 Generated mipmaps for atlas of size 16384x456
  11.746 Generated mipmaps for atlas of size 16384x1264
  11.750 Custom inputs active: 0
  11.831 Factorio initialised
  22.180 Loading map E:\Games\Factorio\saves\_autosave2.zip: 38139937 bytes.
  22.208 Loading Level.dat: 85280050 bytes.
  22.214 Info Scenario.cpp:147: Map version 0.17.2-4
  23.882 Loading script.dat: 339 bytes.
  23.884 Checksum for script E:/Games/Factorio/temp/currently-playing/control.lua: 2366710471
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-yp7nso\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-yp7nso\src\util\logger.cpp (405): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-yp7nso\src\util\logger.cpp (515): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-yp7nso\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-yp7nso\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-yp7nso\src\rail\railpath.cpp (115): RailPath::updatePosition
c:\cygwin64\tmp\factorio-build-yp7nso\src\rail\train.cpp (1632): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-build-yp7nso\src\entity\rollingstock.cpp (292): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-build-yp7nso\src\entity\rollingstock.cpp (366): RollingStock::move
c:\cygwin64\tmp\factorio-build-yp7nso\src\rail\train.cpp (1888): Train::tryToMove
c:\cygwin64\tmp\factorio-build-yp7nso\src\rail\train.cpp (1758): Train::move
c:\cygwin64\tmp\factorio-build-yp7nso\src\rail\train.cpp (1290): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-build-yp7nso\src\rail\train.cpp (1004): Train::update
c:\cygwin64\tmp\factorio-build-yp7nso\src\rail\trainmanager.cpp (230): TrainManager::update
c:\cygwin64\tmp\factorio-build-yp7nso\src\map\map.cpp (1441): Map::updateEntities
c:\cygwin64\tmp\factorio-build-yp7nso\src\game.cpp (189): Game::update
c:\cygwin64\tmp\factorio-build-yp7nso\src\scenario\scenario.cpp (1077): Scenario::update
c:\cygwin64\tmp\factorio-build-yp7nso\src\mainloop.cpp (1064): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-yp7nso\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-yp7nso\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *>,std::default_delete<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB20DC7034)
00007FFB20DC7034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB216E2651)
00007FFB216E2651 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 122.473 Error RailPath.cpp:115: Path is not matching
Logger::writeStacktrace skipped.
 122.473 Error CrashHandler.cpp:174: Map tick at moment of crash: 38813764
 122.473 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 126.109 Uploading log file
 126.166 Error CrashHandler.cpp:221: Heap validation: success.
 126.167 Creating crash dump.
 126.333 CrashDump success
Why my game has been crashed ?
Loewchen
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Posts: 9754
Joined: Wed Jan 07, 2015 5:53 pm
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Re: Crash

Post by Loewchen »

You are running a very old very unstable version so this is either an old bug or your save file is broken, either way you need to update your game at least to version 0.17.79.
PaulRanger
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Joined: Wed Jun 29, 2022 4:05 pm
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Re: Crash

Post by PaulRanger »

Thank you for answering my question!
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