I think this fix triggered something else going wrong. I'm getting crashes when modifying circuit conditions while this function is called each tick.kovarex wrote:
- Fixed that LuaEntity::getcircuitcondition crashed the game for entities with non-zero condition, but no connection to the circuit network.
Specifically, if I select a condition that evaluates to true where it was previously false, the game crashes.
It still only occurs in my mod, normal smart inserters are unaffected.