- The game no longer requires re-entering server passwords when restarting to sync mods or mod settings.
- When joining modded games mods and settings are synced at the same time reducing the number of restarts needed.
- Fixed server getting stuck at "Saving the map for player" for 20 seconds sometimes if a client disconnects shortly after connecting.
- Fixed server getting stuck at "Saving the map for player" forever in some rare situations.
- Fixed highlight box on curved-rail would not render selection box correctly. (102601)
- Fixed heavy-mode when character dies in multiplayer. (102624)
- Fixed that the "run forest, run" achievement could be unlocked by shooting trees instead of running them over. (102623)
- Fixed a crash when trying to read LuaEntity::neighbours on a WallConnectable when one of the neighbours is a ghost. (102630)
- Fixed recipe highlights in the assembling machine GUI. (102612)
- Fixed an issue with the prototype explorer GUI and guns. (102658)
- Fixed false-positive desyncs when using mods and running /c game.force_crc() or /toggle-heavy-mode (102655)
- Fixed a crash when defining a fluid stream prototype with zero particles. (102679)
- Fixed a GUI layering issue related to some error messages. (102569)
- Fixed not being able to open blueprint books in books through the quickbar. (102681)
- Fixed LuaSurface::find_entities_filtered would fail to find entities by collision mask if they only collide with tiles. (102706)
- Fixed that pump that cannot interact with fluid wagons would crash on save after position change. (102643)
- The mod settings GUI will now show the 'tooltip' icon for any settings that have tooltips.
- Added a reset button to each mod setting in the mod settings GUI.
- Added LuaControl::crafting_queue_progress write.
- Added LuaTile::tile_ghost.
- Added 'to_be_deconstructed', and 'has_tile_ghost' filters to the options for LuaSurface::find_tiles_filtered.
- Added LuaEntityPrototype::indexed_guns. It works as LuaEntityPrototype::guns but returns an array.
- Collision-mask prototype filters for Entity, Tile and Decorative now support a 'contains-any' and 'contains-all' modes.