1. start new game (freeplay)
2. toggle heavy mode
3. execute codes below in console
4. wait for desync
Code: Select all
script.on_nth_tick(60, function()
game.surfaces[1].set_tiles({
{ name = 'out-of-map', position = { 32 * 100, 0 } }
})
end)
script.on_nth_tick(300, function()
game.surfaces[1].delete_chunk({32,0})
end)