
Look like this img.
How can I place limits on the maximum amount of putting material or limit the amount of result?
Input limits can be controlled by this property on the individual recipes:Rseding91 wrote: Mon Feb 14, 2022 3:19 pm Thanks for the report. Looking into this I don't think there's anything broken here. When the count in the output slot + the amount the recipe produces exceeds the stack size of the item it's counted as "output is full". In this case you simply need to remove the items from the output slot with an inserter.
It works, but I want the Stack Size of the result to differ from the Stack Size of the resource.FuryoftheStars wrote: Fri Jun 03, 2022 5:47 pm Output is determined by item stack size:
viewtopic.php?p=561655#p561655
Code: Select all
data:extend
({
{
type = "item",
name = "iron-ore",
icon = "__base__/graphics/icons/iron-ore.png",
icon_size = 64,
icon_mipmaps = 4,
pictures =
{
{ size = 64, filename = "__base__/graphics/icons/iron-ore.png", scale = 0.25, mipmap_count = 4 },
{ size = 64, filename = "__base__/graphics/icons/iron-ore-1.png", scale = 0.25, mipmap_count = 4 },
{ size = 64, filename = "__base__/graphics/icons/iron-ore-2.png", scale = 0.25, mipmap_count = 4 },
{ size = 64, filename = "__base__/graphics/icons/iron-ore-3.png", scale = 0.25, mipmap_count = 4 }
},
subgroup = "raw-resource",
order = "e[iron-ore]",
stack_size = 10
}
})
Code: Select all
data:extend
({
{
type = "item",
name = "iron-plate",
icon = "__base__/graphics/icons/iron-plate.png",
icon_size = 64, icon_mipmaps = 4,
subgroup = "raw-material",
order = "b[iron-plate]",
stack_size = 25
}
})
Not working.FuryoftheStars wrote: Fri Jun 03, 2022 5:47 pm Input limits can be controlled by this property on the individual recipes:
overload_multiplier
https://wiki.factorio.com/Prototype/Rec ... multiplier
Note also, that once the output is full, inserters will not put more into the assembler, even if they haven't reached enough for the next craft cycle yet.
Seems to work for me? Note also that if you're using an inserter that can pick up more than 1 item at a time, it won't force the inserter to only insert exactly what it needs...... wrote: Fri Jun 03, 2022 7:02 pmNot working.FuryoftheStars wrote: Fri Jun 03, 2022 5:47 pm Input limits can be controlled by this property on the individual recipes:
overload_multiplier
https://wiki.factorio.com/Prototype/Rec ... multiplier
Note also, that once the output is full, inserters will not put more into the assembler, even if they haven't reached enough for the next craft cycle yet.