[Klonan] [1.1.59] Relative GUI causes "Create blueprint" button to disappear

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majoca
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[Klonan] [1.1.59] Relative GUI causes "Create blueprint" button to disappear

Post by majoca »

For blueprints that are sufficiently tall, adding a LuaGuiElement anchored to the setup_blueprint GUI causes the green "Create blueprint" button to disappear. Also, the bottom portion of the GUI can be clicked through (you can interact with the taskbar even if the bottom of the setup_blueprint GUI is covering it).

What did I do/What happened?
I started a fresh save in 1.1.59 vanilla and placed the starter mining drill and furnace with 20 tiles of vertical space in between them. I then set up a new blueprint with both entities selected, and everything was normal.
Normal GUI.png
Normal GUI.png (2.39 MiB) Viewed 1076 times
I then ran the command

Code: Select all

/c game.player.gui.relative.add({type = "button", anchor = {gui = defines.relative_gui_type.blueprint_setup_gui, position = defines.relative_gui_position.right}})
and tried making the blueprint again. This time, the bottom portion of the GUI looked like it didn't line up right, and there was no "Create blueprint" button.
Bugged GUI.png
Bugged GUI.png (2.44 MiB) Viewed 1076 times
What did I expect to happen?
I expected the bottom of the setup_blueprint GUI to behave normally after adding the LuaGuiElement. The anchored element does not affect the height of the overall GUI, so there should not be any issues with the bottom being cut off or buttons disappearing.
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factorio-current.log
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Xorimuth
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Re: [1.1.59] Relative GUI causes "Create blueprint" button to disappear

Post by Xorimuth »

Same effect as viewtopic.php?f=48&t=98151, although in this case it is the base game GUI that is too tall rather than the relative GUI. Maybe that means that it requires fixing ;)

We also ran into this problem in Space Exploration with a tall relative GUI added to the train GUI.
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