I already explained, I do not want to pollute the inventory .......... OR ......... the blueprint library with needless trash.
One of the reasons this is a nice change.
Moderator: ickputzdirwech
I already explained, I do not want to pollute the inventory .......... OR ......... the blueprint library with needless trash.
This would not change, and would continue to operate as expected.
Player mistakes are never a concern, pay attention to what you are doing. Again.... see above....The current use of Q does not change, just an additional feature is unlocked. If you don't want the recipe on the nearby item, just press Q... If you want that recipe, Alt+Q ... or pick your own hotkeyshopt wrote: βSun May 15, 2022 6:37 amIf you drop a machine with the wrong recipe, yes you'll correct it eventually but who knows how many belts/chests get contaminated in the meantime and how many resources get fed into the wrong recipe before it gets fixed. Sure, not an issue in your megabase, but with certain mods or early game, could be quite a setback. This is far from "no downside".
Yes. Everything. Recipe. Modules. Standing requests for modules if that is the case. Exactly as it is .... copy that
This only adds advanced ability on top of current functionality through the use of a new hotkey that can simply be ignored if not desired.
ya..... keep it simple..... Q copies as is, new hotkey combo grabs a twin copy of everything as it sits all inclusive.....Any setting or change or adjustment that the player could make to the entity, copy it.
If you use Ctrl-C, your blueprint library is not affected at all. You can however quickly add a blueprint to it.
That is a poor suggestion for any existing suggestion. Then people have to use the same mods to play together.
It's the best suggestion for a controversial suggestion like this one. If people don't agree with you on the forum, maybe they will understand if they get to try it in the game. Using a mod to explain the concept is the best way to communicate it, if it's something that is possible to do. And the behavior can be controlled by a "runtime per-user" mod setting, so that not everybody in the same game needs to enable it if they don't like it (same as a Vanilla QoL option).
You totally must have skipped the posts about this part (KEY POINT) .... this is a request for a pipette tool, not a request to handle secret government blueprints with care...... I do NOT want a bluprint that I MUST DELETE LATER.jodokus31 wrote: βSun May 15, 2022 11:38 amIf you use Ctrl-C, your blueprint library is not affected at all. You can however quickly add a blueprint to it.
I'm not sure what your problem is with "polluting" the Copy/Paste history. If you use it as (unreliable) container for useful blueprints, I would rather add them to blueprint library like described.
Awesome, as most people should... as it would not change what they do or how they do it in any way whatsoever.
I think placing an entity with recpies/modules/etc included would be OP, as it would change gameplay and provide an advantage that currently does not exist. There is currently no way to place an item in one move with everything included.
This is not actually controversial ..... it is misunderstood, repeatedly.
(The point of the mod would be to do the deletion for you automatically)robot256 wrote: It would simply create a temporary blueprint in the cursor of whatever you have selected, and delete it afterwards.
Have a nice day.robot256 wrote:If people don't agree with you on the forum, maybe they will understand if they get to try it in the game
Oh, we understand perfectly, we just disagree with your stance and reasoning.
I did not skip anything. I just don't see any problem with it (not a matter of misunderstanding, but disagreeing) and tried to explain my workflow (which I will stop now). I also get, that's obviously a problem to you and you seem to don't accept any different solution than your own idea. But honestly, that's not my problem.hackamod wrote: βMon May 16, 2022 8:08 amYou totally must have skipped the posts about this part (KEY POINT) .... this is a request for a pipette tool, not a request to handle secret government blueprints with care...... I do NOT want a bluprint that I MUST DELETE LATER.jodokus31 wrote: βSun May 15, 2022 11:38 amIf you use Ctrl-C, your blueprint library is not affected at all. You can however quickly add a blueprint to it.
I'm not sure what your problem is with "polluting" the Copy/Paste history. If you use it as (unreliable) container for useful blueprints, I would rather add them to blueprint library like described.
As far as Ctrl-C ... 2 problems arise:
First, the history is limited, so every addition means another loss.
Second, and perhaps the bigger annoyance of the two, when I return to the paste history, I now have a piece of junk to scroll past as I work.
...and another one for every expansion/interruption ...or should I say as Factorio acts like Factorio.
People should nothing, and devs do what they think is good. If they see this suggestion, they decide if it's worth. I would not wait, but rather implement a mod. You will notice, if people yearn for this feature and the probability that it gets added to vanilla gets higher.
Agree with this. But, unfortunately, that is IMO a reason less to implement it. If you just want the Ctrl+C feature, without storing in Copy/Paste history, it's quite a weak reason honestly.hackamod wrote: βMon May 16, 2022 8:08 amI think placing an entity with recpies/modules/etc included would be OP, as it would change gameplay and provide an advantage that currently does not exist. There is currently no way to place an item in one move with everything included.
This request is for ghost mode only. If you were to try to place this "with recipes" version, it should place the blank ghost as if Q was used and not Alt+Q (or whatever hotkey)
When someone makes a request, without a specific side effect, then a solution must not contain that side effect.robot256 wrote: βMon May 16, 2022 12:28 pm(The point of the mod would be to do the deletion for you automatically)robot256 wrote: It would simply create a temporary blueprint in the cursor of whatever you have selected, and delete it afterwards.Have a nice day.robot256 wrote:If people don't agree with you on the forum, maybe they will understand if they get to try it in the game
Perhaps one day when your skills improve at the keyboard and at the game, that might change. Get moar gud :/FuryoftheStars wrote: βMon May 16, 2022 1:30 pmOh, we understand perfectly, we just disagree with your stance and reasoning.
Thank you. Whew.
Because currently every "solution" has contained one of the side effects I am trying to avoid. Therefore not actually a solution, just another way to do it using the same tool set. This new tool would provide an advantage to those who use it, and not have any negative side effect to any other player at any other time.
Do you seriously represent that the average person should not agree with a change that one person wants when that change does not have any negative effect on them. This speaks on your character.
...again.... not actually a valid point, just some more reflection on your character. All I hear from you is "You cant have it because I dont want it for myself"
How about not being a rude arse?hackamod wrote: βMon May 16, 2022 4:48 pmPerhaps one day when your skills improve at the keyboard and at the game, that might change. Get moar gud :/FuryoftheStars wrote: βMon May 16, 2022 1:30 pmOh, we understand perfectly, we just disagree with your stance and reasoning.
If i was requesting a change that changed the average players experience, I would understand some kickback.
You can simply ignore this if you dont want it. In such a case, your disagreement for my stance and reasoning is irrelevant.
YES!! Thank you so much β₯ β₯ β₯robot256 wrote: βMon May 16, 2022 5:07 pmI remembered an obscure feature and tested it just now. I think the feature you want may already exist in vanilla.
1. In Vanilla Factorio, use "Alt-B" to get the "select blueprint" tool.
2. Hold shift and click on an assembler.
3. You instantly get a blueprint ghost in your cursor of the assembler with its recipe, and no menus appear just like copy paste, but it does not get added to your copy-paste history.
4. Place the blueprint wherever you like.
5. Press Q and the blueprint is erased from your cursor. It never goes into your inventory unless you press E and drop it from your cursor into your inventory.
Please understand this from my perspective.
Yes, and I did give it thought. I tried many ways to make a hotkey do what I wanted. TBH this felt very pipette to me. Just a quick grab and go, with no reason to save it for later, 1 time fix for something.
Agreed, but without complaint in any way. This is not a low content game and there are many tools available already. (Even the one I was looking for but really needs a hotkey all its own, but I will survive)
I think people throw the "make a mod" suggestion around too easily in this sub-forum. The problem with a mod is getting people to install your mod just to join your game, or even worse, trying to talk them into shutting down their server, installing a mod for you, and then hosting again. No man...anyone who wants to drive that road would post in the mod request sub-forum, or should anyway... I just want to join a vanilla game and not get into which mod broke what.
1) You didn't make the suggestion of an alternate hotkey until your 5th post, roughly half way through the first page.hackamod wrote: βMon May 16, 2022 8:03 pmPlease understand this from my perspective.
I make a request that does not alter current gameplay for anyone who chooses to ignore this hotkey, and there is kickback on why it is a bad idea.
Due to (probably my English) there were misunderstandings. This was not a request to alter the way the current pipette works, just add to it, but there was kickback on this because they did not want the current functionality to change. Then there was a misunderstanding about this placing a ghost or the actual item. My intentions are not to alter speed-run efforts or gameplay balance...just fill a gap in the UI. Suggesting a mod to solve any issue in this sub-forum is just a waste of time for people to read it. I would consider that too obvious and if that was what I wanted I would have posted in the mod request forum (or probably just do it myself) but the point of requesting here is to avoid the fact that people must then all download and install the mod just so I can use the UI my way... that is a crazy suggestion.
For example, if someone had argued like this:
Wait, no, we can't possibly add this feature, if we do..... (then what)
Complete that sentence... What harm could this possibly bring another player?
I see no harm to anyone, and therefore think that anyone who is against me getting a feature I would love to have, then THAT person is being the arse, not me.
Put that in your pipe and smoke it.
I feel ya! I don't play on other people's servers much so it's easy to forget that perspective. On the other hand, Factorio makes a big deal about being a platform for mods, and not using them feels like wasting half the game (Also nice username)
There are a lot of suggestion threads that might be better answered in the Gameplay Help forum, too. The distinctions really aren't that sharp on this forum, so we try to keep things professional and open-minded everywhere.No man...anyone who wants to drive that road would post in the mod request sub-forum, or should anyway... I just want to join a vanilla game and not get into which mod broke what.