This is not entirely accurate. If you don’t have 9.6 MW of power generation available (per laser that fires), sure, it recharges slower, but it does so at the expense of the rest of your factory.ssilk wrote: ↑Sat Apr 30, 2022 9:36 am Why? I mean it’s very clear: if you produce less than the needed 1.2 MW per Laser, then you’ll brown out. But afterwards it’s accumulator is refilled with more or less the power you can deliver. More power, charge faster. Very simple.
Most electric cars can charge much faster than they can use that charged power. But if you plug it into the socket of the garage it will charge only with the maximum power of that socket. But nobody would come to the idea, that a car has only 3 kW power, if you load it with 3 kW.
The same is it here. IMHO it’s not difficult: accu involved means you have here two devices, one which uses the power, the other which stores it.
What’s surprising is the fact that the accu can be charged faster, than the laser. But is that really a surprise? Or did the player just forget, that the laser needs a lot of accus for crafting?
So or so, the maximum power of an electric car is what it uses while driving, and so the maximum power of a laser is it’s usage while lasering. This is simple. Everything else is an extra information, which can (and should) be added, but should not involve the main use case.
Yes, accumulators are used in its construction, but this says/means nothing about its energy draw to recharge its buffer.
Again, if I see a tooltip saying “Max Consumption”, I’m going to assume that is its max possible draw.