[MOD 1.1] Oxygen

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Re: [MOD 0.13.+] Oxygen

Post by ... »

Mello,
I got bored and made some adjustments to the oxygen bottle files can you tell me if you like them or not (I'm practicing for my own mod)

URL:http://imgur.com/a/DnsKy
IronyIsGood
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Re: [MOD 0.13.+] Oxygen

Post by IronyIsGood »

With the giant bugs, fast spreading fire, effective fire powered machines and huge amount of trees, it would make more sense for there to be too much oxygen and for the player to need regular treatment for oxygen poisoning.
Hear me out, the main reason our bug life isn't this big is because they can't get enough oxygen through their terrible respiratory systems. Fire burns better with more oxygen.
The huge amount of trees are the source! They are the real enemy! :shock: :lol:
Edit: or maybe the bugs just breath a different gas entirely and the rest is game mechanics. I may be over thinking this...
JohnnyBandit
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Re: [MOD 0.13.+] Oxygen

Post by JohnnyBandit »

Welp, another bug to the list, it also doesnt fully work with multiplayer (at least when using AutoPvP), as the oxygen dispensers do not fill up player 2's oxygen (if it makes a difference AutoPvP has him on a seperate force as me)

Also just a gameplay note, i saw that you have at least some compatibility for bobsmods, but with those mods installed you do not have enough oxygen to get to blue assemblers for the fill up bottles recipe and even with all 4 dispensers down and active, they only really stop oxygen from draining (VERY slight gain to be more precise), more oxygen could help (if you fix the previous bug i posted about) or have the oxygen dispensers fill up your oxygen faster, which could make the oxygen dispensers actually useful, cause as is, with how slow they are (1 doesnt even stop the oxygen drain), and how annoying the white cloud gets with more than 1 in a spot, i dont see a use for oxygen dispensers
abordoli
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Re: [MOD 0.13.+] Oxygen

Post by abordoli »

Any plans to port this up to 0.15?
Regards,
~B
traiben
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Re: [MOD 0.13.+] Oxygen

Post by traiben »

author please port mod on 0.15 version
Natha
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Re: [MOD 0.13.+] Oxygen

Post by Natha »

hi, you can port it for yourself by just changing factorio_version field in info.json file.
Natha
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Re: [MOD 0.15] Oxygen

Post by Natha »

made an update, the damage to enemys and replenishing amount depends on distance to the dispenser (also added mod settings)
Natha
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Re: [MOD 1.1] Oxygen

Post by Natha »

HI folks, I updated this mod to 1.1!
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Re: [MOD 1.1] Oxygen

Post by Natha »

I made another update to implement suggestions and fix bugs from the past.

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Features:
- Pollution now increases oxygen consumption
- Scoreboard now shows remaining time of oxygen supply (can be disabled in settings)
Changes:
- More than one gas masks do not have any effect anymore
- Removed spawner damage from oxygen clouds
Bufgixes:
- Empty bottles are now added to the inventory when oxygen is consumed
- Bottle refilling is now working
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