Since 1.1.50 I find Biter being stuck very frequently compared to before. This happened in at least 5 maps I started since last month.
Here is a replay, that you can use to reproduce the issue: https://drive.google.com/file/d/11YvxF_ ... sp=sharing
[Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
I don't see any stuck biters in that replay. Could you at least tell me at what time in the replay I'm supposed to be looking at?
Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
Around 2:26h
You can see it a bit in this clip. There is radar coverage where the red dots are standing.
https://clips.twitch.tv/CleverEnergetic ... ZRUEWwUOPV
You can see it a bit in this clip. There is radar coverage where the red dots are standing.
https://clips.twitch.tv/CleverEnergetic ... ZRUEWwUOPV
Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
Got another File with Biters stuck at the very end. Contains Replay.
- Attachments
-
- bu greport stuck biters.zip
- (7 MiB) Downloaded 90 times
Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
I noticed this issue as well and it still happens in 1.1.57.
Save:
https://drive.google.com/file/d/1k4_gGu ... sp=sharing
The group is at the west side of my map. And the debug tooltip:
Save:
https://drive.google.com/file/d/1k4_gGu ... sp=sharing
The group is at the west side of my map. And the debug tooltip:
Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
Hello.
Is there any update on the unit stuck issue? It has been almost 50 updates since Oxyd left.
The attachment map with latest occurrence. The red arrow point to the stuck group. The save has one group stuck. It seems to happen when they lost their target. They stuck at State "AttackingDistraction", "AttackingGroupTarget" and Movement Mode "FollowingPath"
Is there any update on the unit stuck issue? It has been almost 50 updates since Oxyd left.
The attachment map with latest occurrence. The red arrow point to the stuck group. The save has one group stuck. It seems to happen when they lost their target. They stuck at State "AttackingDistraction", "AttackingGroupTarget" and Movement Mode "FollowingPath"
- Attachments
-
- LOL-test3.zip
- (6.16 MiB) Downloaded 48 times
Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
Has anyone had this issue in vanilla? I would think there would be people here reporting problems if they were. Based on them not being here this looks like a mod related issue or at least the issue is exposed by something the mod(s) are doing.
If you want to get ahold of me I'm almost always on Discord.
Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
AntiElitz's attachments are from vanilla build.
You can take a look his "bu greport stuck biters.zip" and other attachment.
The screencap was taken from his "bu greport stuck biters.zip" save. That save has replay. But it needs 1.1.56 build.
You can take a look his "bu greport stuck biters.zip" and other attachment.
The screencap was taken from his "bu greport stuck biters.zip" save. That save has replay. But it needs 1.1.56 build.