[Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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AntiElitz
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[Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Post by AntiElitz »

Since 1.1.50 I find Biter being stuck very frequently compared to before. This happened in at least 5 maps I started since last month.
Here is a replay, that you can use to reproduce the issue: https://drive.google.com/file/d/11YvxF_ ... sp=sharing

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Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Post by Oxyd »

I don't see any stuck biters in that replay. Could you at least tell me at what time in the replay I'm supposed to be looking at?

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Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Post by AntiElitz »

Around 2:26h

You can see it a bit in this clip. There is radar coverage where the red dots are standing.
https://clips.twitch.tv/CleverEnergetic ... ZRUEWwUOPV

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Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Post by AntiElitz »

Got another File with Biters stuck at the very end. Contains Replay.
Attachments
bu greport stuck biters.zip
(7 MiB) Downloaded 90 times

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Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Post by heyqule »

I noticed this issue as well and it still happens in 1.1.57.

Save:
https://drive.google.com/file/d/1k4_gGu ... sp=sharing

The group is at the west side of my map.
Unit_stuck_a.JPG
Unit_stuck_a.JPG (344.11 KiB) Viewed 2993 times
And the debug tooltip:
unit_stuck_b.JPG
unit_stuck_b.JPG (300.72 KiB) Viewed 2993 times

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Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Post by heyqule »

Hello.

Is there any update on the unit stuck issue? It has been almost 50 updates since Oxyd left. :lol:

The attachment map with latest occurrence. The red arrow point to the stuck group.
Bug2.jpg
Bug2.jpg (155.02 KiB) Viewed 1364 times
The save has one group stuck. It seems to happen when they lost their target. They stuck at State "AttackingDistraction", "AttackingGroupTarget" and Movement Mode "FollowingPath"
Bug1.jpg
Bug1.jpg (818.31 KiB) Viewed 1364 times
Attachments
LOL-test3.zip
(6.16 MiB) Downloaded 48 times

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Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Post by Rseding91 »

Has anyone had this issue in vanilla? I would think there would be people here reporting problems if they were. Based on them not being here this looks like a mod related issue or at least the issue is exposed by something the mod(s) are doing.
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Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Post by heyqule »

AntiElitz's attachments are from vanilla build.

You can take a look his "bu greport stuck biters.zip" and other attachment.

The screencap was taken from his "bu greport stuck biters.zip" save. That save has replay. But it needs 1.1.56 build.
Capture.jpg
Capture.jpg (2.2 MiB) Viewed 991 times

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