Base game, no mods installed (achievement hunting).
Dumps:
https://www.dropbox.com/sh/le03o2nragp9 ... ELF6a?dl=0
Doesn't seem to be a pattern to it that I can figure out. If I leave it idle, I can expect it to crash when I come back to it. Occasionally it crashes while saving, which is especially annoying.
Could be a hardware issue I suppose (which hardware?), but I've played hours of No Man's Sky with no crashes...
I've turned on verbose logging and log saving statistics for the next crash.
Random crashes while idle. 1.1.57 build 59622 win64
Re: Random crashes while idle. 1.1.57 build 59622 win64
Those crashes are unrelated, so this is a system stability issue. Remove any overclock of CPU or ram that you might have.
Re: Random crashes while idle. 1.1.57 build 59622 win64
I factory defaulted the BIOS and ran memtest86 for an hour with no errors. Ran Factorio again for over 2 hours, then crashed on autosave. Direct link, https://www.dropbox.com/sh/le03o2nragp9 ... tracking=1
Code: Select all
9927.345 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
9927.404 Verbose Scenario.cpp:882: Saving game as C:\Users\Creator\AppData\Roaming\Factorio\saves/_autosave2
9927.457 Info LuaGameScript.cpp:789: level state size: 1166 bytes.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ihtbew\src\item\itemstack.cpp (73): ItemStack::save
c:\cygwin64\tmp\factorio-build-ihtbew\src\entity\transportline.cpp (88): TransportLine::save
c:\cygwin64\tmp\factorio-build-ihtbew\src\map\transportlineserialiser.cpp (77): TransportLineSerialiser::save
c:\cygwin64\tmp\factorio-build-ihtbew\src\map\map.cpp (1475): Map::save
c:\cygwin64\tmp\factorio-build-ihtbew\src\scenario\scenario.cpp (1061): Scenario::saveMap
c:\cygwin64\tmp\factorio-build-ihtbew\src\scenario\scenario.cpp (944): Scenario::saveAs
c:\cygwin64\tmp\factorio-build-ihtbew\src\scenario\parallelscenariosaver.cpp (105): ParallelScenarioSaver::doSave
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *>,std::default_delete<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA7AF07034)
00007FFA7AF07034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA7C782651)
00007FFA7C782651 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
9929.940 Error ItemStack.cpp:73: Trying to save item stack with non zero itemID and zero count: pointer: 0x0000021b353885f8, item pointer: (nil), ID: 109, count: 0, stack size: 50, prototype stack size: 50, prototype type: item
Logger::writeStacktrace skipped.
9929.941 Error CrashHandler.cpp:191: Map tick at moment of crash: 12726001
9929.984 Info CrashHandler.cpp:311: Executable CRC: 1032764346
Re: Random crashes while idle. 1.1.57 build 59622 win64
This looks similar to the other 'random' ryzen crashes people have had in the past and continue to randomly have: viewtopic.php?p=561290#p561290
If you want to get ahold of me I'm almost always on Discord.
Re: Random crashes while idle. 1.1.57 build 59622 win64
Well, crap. Could be, I am in fact using an Ryzen 3600x.
Re: Random crashes while idle. 1.1.57 build 59622 win64
Several more crashes today. Often while idle - this time I was away from my PC putting my kid to bed while bots are building solar, and it crashed on an autosave.
Re: Random crashes while idle. 1.1.57 build 59622 win64
Check out 100589, there are some measures that might help in your case as well.