[MOD 0.10.5+] Moar Inserters! v1.2

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NooBxGockeL
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[MOD 0.10.5+] Moar Inserters! v1.2

Post by NooBxGockeL »

Well, hello there!

This mod adds a whole bunch of inserters...
Basically i took the modular approach, that means u can intercombine any of the following:
5 Types of inserters: basic, fast, smart, alien and golden
4 Ranges (or lengths of arms): short (near side of belt), normal (far side of belt), medium (near side of belt 2 tiles away) and long (far side of belt 2 tiles away)

The "alien" type inserters are just smart inserters but more expensive in creation and power while transferring quite a bit faster.
The "golden" inserters are similar to alien inserters in terms of speed and power costs, only the recipe is quite a bit more expensive.

Another feature is that you can rotate the output direction of an inserter via a Wrench implemented by the mod.
Alien-Type inserters can rotate it's output in 7 different directions, while all the others can just use 3 (left, straight, right)
Only Golden Inserters are capable of configuring input and output to any tile in a 5x5 tile wide box centered on the inserter.
GIF for visualizing the Alien-Type
Screenshots
Known Bugs
  • Currently none :D
Changelog
Download (1.2): http://adf.ly/7546320/v12
without AdFly:
Old Downloads
This Project is on GitHub! https://github.com/noobxgockel/moarinserters (Be warned, i use my own touch of Object Orientated programming in lua... This is my first time i program in lua)

Related Mod Request: https://forums.factorio.com/forum/vie ... =33&t=5249

~Markus
Last edited by NooBxGockeL on Sat Aug 23, 2014 6:20 pm, edited 18 times in total.
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Re: [MOD 0.10.5+] Moar Inserters!

Post by OBAMA MCLAMA »

This is a pretty cool mod. It appears really organized so I like that.

What about research and costs? Are they balanced?
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Re: [MOD 0.10.5+] Moar Inserters!

Post by drs9999 »

NooBxGockeL wrote:Known Bugs
Filter and programmable part of smart and alien inserter disappear when output is rotated via wrench (currently no API access to filter and programmable parts :/)
Just want to let you know that since 0.10.0 you have read/write access to these properties.

P.S. see: https://forums.factorio.com/forum/vie ... 781#p30603
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Re: [MOD 0.10.5+] Moar Inserters!

Post by dominikh »

Hi, I'm getting a segfault (crash) any time I try to access the electricity statistics by left-clicking on a pole iff a Moar Inserters inserter is attached to the network.

I am running the latest version of the mod, no other mods, Factorio 0.10.6 64 bit on Linux. Attached is a save file (god mode scenario, but the same issue occurs in normal games) that allows to easily see the issue. Before placing the inserter (slot 1), no crash occurs when clicking the pole. After placing the inserter next to the pole, clicking on the pole will result in a crash.

Save game: http://stuff.fork-bomb.org/debug.zip
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Re: [MOD 0.10.5+] Moar Inserters!

Post by aklesey1 »

Big RESPECT for this mode man!! I wish this mod long and interesting life I wish that it has developed rapidly, seriosly mod, very useful, specially rotation function
Thanks very much NooBxGockeL!
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Re: [MOD 0.10.5+] Moar Inserters!

Post by NooBxGockeL »

Heya again :D

Sorry for late answer, got some stuff to do irl >.<

I will take a look at solving the issue mentioned by drs9999 soon (github issue is created!)

SO MUCH THANKS, for all the feedback, i love you all!

@dominikh im sorry to cause crashes, but i was successful in reproducing! I will take a look into it very soon! (github issue also created for this one c:)

EDIT:
@OBAMA MCLAMA i edited the OP, take a look at the screenshots + explanation text and decide yourself.
Would be nice to hear your opinion about being balanced!

~Markus
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Re: [MOD 0.10.5+] Moar Inserters!

Post by aklesey1 »

NooBxGockeL wrote:Heya again :D

Sorry for late answer, got some stuff to do irl >.<

I will take a look at solving the issue mentioned by drs9999 soon (github issue is created!)

SO MUCH THANKS, for all the feedback, i love you all!

@dominikh im sorry to cause crashes, but i was successful in reproducing! I will take a look into it very soon! (github issue also created for this one c:)

EDIT:
@OBAMA MCLAMA i edited the OP, take a look at the screenshots + explanation text and decide yourself.
Would be nice to hear your opinion about being balanced!

~Markus
Can u do:
1) long inserter which pick object on 2 blocks and put on 1 block behid itself
2) long inserter which pick object on 1 block and put on 2 blocks behind itself
And do these 2 types of inserters rotatable by 90 degrees

Similar type of inserter had dytech inserters mod
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Re: [MOD 0.10.5+] Moar Inserters!

Post by NooBxGockeL »

aklesey1 wrote: Can u do:
1) long inserter which pick object on 2 blocks and put on 1 block behid itself
2) long inserter which pick object on 1 block and put on 2 blocks behind itself
And do these 2 types of inserters rotatable by 90 degrees

Similar type of inserter had dytech inserters mod
Well i certainly can, but im not sure if i will...

The thing with this is, that at the current state it is allready somewhat possible:
Image
And i dont want to overload the user with non-uniformed formats.
E.g. another user could request an inserter that pulls from the near side of the belt and puts to the far side, or even pulls from 3 tiles and puts 2 tiles and all that kind of stuffs...

And to be honest, i dont quite understand Dysoch's design decision with that particular inserter and i was rather angry that there wasnt a half output "normal" long handed inserter...

I got some plans for a "golden" inserter tho, fully customizable but very expensive...
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Re: [MOD 0.10.5+] Moar Inserters!

Post by aklesey1 »

NooBxGockeL wrote:
aklesey1 wrote: Can u do:
1) long inserter which pick object on 2 blocks and put on 1 block behid itself
2) long inserter which pick object on 1 block and put on 2 blocks behind itself
And do these 2 types of inserters rotatable by 90 degrees

Similar type of inserter had dytech inserters mod
Well i certainly can, but im not sure if i will...

The thing with this is, that at the current state it is allready somewhat possible:
Image
And i dont want to overload the user with non-uniformed formats.
E.g. another user could request an inserter that pulls from the near side of the belt and puts to the far side, or even pulls from 3 tiles and puts 2 tiles and all that kind of stuffs...

And to be honest, i dont quite understand Dysoch's design decision with that particular inserter and i was rather angry that there wasnt a half output "normal" long handed inserter...

I got some plans for a "golden" inserter tho, fully customizable but very expensive...
Heh, maybe i need to learn lua myself :D , but even then i'll need to teach how to do animation, and i'll need to find time to engage in self-learning
I think creating of animation is much more harder for me then writing code
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Re: [MOD 0.10.5+] Moar Inserters!

Post by CreeperDaReeper »

NooBxGockeL wrote:I got some plans for a "golden" inserter tho, fully customizable but very expensive...
Do it!
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Big Update to v1.2

Post by NooBxGockeL »

CreeperDaReeper wrote:
NooBxGockeL wrote:I got some plans for a "golden" inserter tho, fully customizable but very expensive...
Do it!
Did it c:

I added the "Golden Inserter", that can be configured in any shape or form you can imagine ^^
Also various bugfixes, including the debugMode isnt enabled by default (so sorry for that...)

Hope you like it!
And as always feedback is much appreciated!!!

~Markus
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Re: [MOD 0.10.5+] Moar Inserters! v1.2

Post by aklesey1 »

Author will you update mod to 0.11.x version? for compatibilty
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Re: [MOD 0.10.5+] Moar Inserters! v1.2

Post by CreeperDaReeper »

aklesey1 wrote:Author will you update mod to 0.11.x version? for compatibilty
I second this request.
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Re: [MOD 0.10.5+] Moar Inserters! v1.2

Post by liamjdavison »

CreeperDaReeper wrote:
aklesey1 wrote:Author will you update mod to 0.11.x version? for compatibilty
I second this request.
I third it! Missing it badly. Not sure I want to leap to DyTech to get this functionality.
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Re: [MOD 0.10.5+] Moar Inserters! v1.2

Post by Damrus »

4th!

Sorry but had to :X
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Re: [MOD 0.10.5+] Moar Inserters! v1.2

Post by AlphaRaptor »

I think this mod is nearly Dead , sadly :(

Maybe another modder can continue the work (I HOPE)

Its a Great mod (except the bugs) , and i hope anyone can finish this mod :D
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.

Lov'in it.
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Re: [MOD 0.10.5+] Moar Inserters! v1.2

Post by berni1212 »

AlphaRaptor wrote:I think this mod is nearly Dead , sadly :(

Maybe another modder can continue the work (I HOPE)

Its a Great mod (except the bugs) , and i hope anyone can finish this mod :D

Yes Please
Sorry for my bad English ! i will not remove it !
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Re: [MOD 0.10.5+] Moar Inserters! v1.2

Post by elmi »

I have the mod updated

work with factorio 0.11.5
Attachments
MoarInserters_1.2.1.zip
(292.3 KiB) Downloaded 585 times
Google translater ftw ^^

Logistic mod
Better electric pole mod
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Re: [MOD 0.10.5+] Moar Inserters! v1.2

Post by AlphaRaptor »

elmi wrote:I have the mod updated

work with factorio 0.11.5
I hope its working , Moar Inseters would be awesome.


Thanks for the Help
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.

Lov'in it.
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Re: [MOD 0.10.5+] Moar Inserters! v1.2

Post by elmi »

my update works with 0.11.5 and 0.11.6 ;)

in MP, I do not know
Google translater ftw ^^

Logistic mod
Better electric pole mod
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