[0.11.6]Filtered Splitters - Huge stability boost!
Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
I'm afraid this mod will not work below version 0.10.0.
If you wish to use this mod, you'll have to update.
If you wish to use this mod, you'll have to update.
My mods: Red Alert Harvesters - Clean Pipes - Filtered Splitters
Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
I found out strange behavior. When I place splitters from left to right (top -> down) it often don't work. But when I place in opposite direction, it's almost always working.
Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
I like this mod it is useful,
But it breaks very frequently.
Any plans on more content or features/Updates?
But it breaks very frequently.
Any plans on more content or features/Updates?
Last edited by Devildog on Fri Oct 10, 2014 9:48 pm, edited 1 time in total.
Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
OK, I'm pissed.
How did I not know this existed before?
How did I not know this existed before?
- Forecaster
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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
They break very frequently. Not reliable at all unfortunately.
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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
I was wondering if you had any plans to update/fix some bugs for this mod, ThaPear.
It's a real shame it doesn't work as reliably as it could. It's a great mod when it works =)
It's a real shame it doesn't work as reliably as it could. It's a great mod when it works =)
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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
Sadly this mod is nearly Dead , but if there is anyone who can recreate this mod , it would be awesome
SmartSplitters , a Win Win for everyone
SmartSplitters , a Win Win for everyone
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.
Lov'in it.
Mods are still Awesome , and i love Mods , for every Game.
Lov'in it.
Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
AlphaRaptor wrote:Sadly this mod is nearly Dead , but if there is anyone who can recreate this mod , it would be awesome
SmartSplitters , a Win Win for everyone
Please
Sorry for my bad English ! i will not remove it !
RailTanker [MP WIP]
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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
It's almost certainly beyond my skills, but I'll see if there's some basic version fixes that I could do to fix it.
- AlphaRaptor
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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
THIS WOULD BE AWESOMEn9103 wrote:It's almost certainly beyond my skills, but I'll see if there's some basic version fixes that I could do to fix it.
If its Possible , then please do it , this mod is very cool and i would love it if its working in MP too
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.
Lov'in it.
Mods are still Awesome , and i love Mods , for every Game.
Lov'in it.
Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
Compatibility Patch, Get
Good news everybody!Updated for .11.x
Bad news everybody!
Incompatible with .11.5
Took me about an hour of troubleshooting to pinpoint the problem of moving to .11.3. (wrong format for platform_picture in entity.lua)
No idea how to fix the new problem in .11.5. (attempting to "generate chunk in unreasonable position")
It's unlikely to be MP compatible, but I don't see why it couldn't become as such with some more work.
Now to downgrade myself back to .11.3. The things I do for you guys.
- Attachments
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- SmartSplitters_0.0.2.zip
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Last edited by n9103 on Tue Dec 09, 2014 4:27 am, edited 2 times in total.
- AlphaRaptor
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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
This is Awesomen9103 wrote:Incoming compatibility patch
I hope you can release this very soon , i will try it in MP
Thanks for the Great Modding
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.
Lov'in it.
Mods are still Awesome , and i love Mods , for every Game.
Lov'in it.
Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
Updated release above
I don't expect it works in MP however. Sorry.
Not that it can't, but I don't have the time or will to sort that out at the moment.
However, it should be a relatively simple chore for someone that's already patched something else to be MP compatible.
Also, not modding really.
I didn't create anything. Just poked around (a lot) and fixed a couple bugs in the syntax.
I'll accept praise after you've played it.
I don't expect it works in MP however. Sorry.
Not that it can't, but I don't have the time or will to sort that out at the moment.
However, it should be a relatively simple chore for someone that's already patched something else to be MP compatible.
Also, not modding really.
I didn't create anything. Just poked around (a lot) and fixed a couple bugs in the syntax.
I'll accept praise after you've played it.
- AlphaRaptor
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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
There is still a Bug.
If you place it you get a Permanent Chunk error until you break it.
If you place it you get a Permanent Chunk error until you break it.
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.
Lov'in it.
Mods are still Awesome , and i love Mods , for every Game.
Lov'in it.
Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
Its not in MP And SP its a Chunk Erorr if u break the Filter it works againAlphaRaptor wrote:There is still a Bug in MP.
If you place it you get a Permanent Chunk error until you break it.
Sorry for my bad English ! i will not remove it !
RailTanker [MP WIP]
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WIP Test MODSRailTanker [MP WIP]
Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
That problem is probably because of the grab/drop positions specified in the entity.
Sorry people, I can't fix it myself as I'm really busy with college. I love that it's seen as useful enough to be updated though.
Sorry people, I can't fix it myself as I'm really busy with college. I love that it's seen as useful enough to be updated though.
My mods: Red Alert Harvesters - Clean Pipes - Filtered Splitters
Re: [MOD 0.11.3]Filtered Splitters - N-way splitting and fil
Fixed the problem and is 100% 11.5 and MP compatible.
Here ya go:
http://www.mediafire.com/download/63caz ... _0.0.3.zip
have fun.
Here ya go:
http://www.mediafire.com/download/63caz ... _0.0.3.zip
have fun.
Last edited by Grimshad on Tue Dec 16, 2014 1:29 am, edited 1 time in total.
Re: [MOD 0.11.3]Filtered Splitters - N-way splitting and fil
Had a problem with the splitters dis-associating (I'm gonna call it that anyway), requiring the series to be pulled up and re-built. (Hadn't run into this specifically before, but not very surprised, as they were touchy to get going once or twice.)
Additionally, the inserter arrows always point East (not a big problem) and also block the ALT overlay, so it's hard to tell what a specific splitter is filtering (kind of big problem).
I suspect that setting a non-zero radius while keeping an essentially infinite turn speed would fix the new issues.
Not sure about fixing the lost ID problem though.
Additionally, the inserter arrows always point East (not a big problem) and also block the ALT overlay, so it's hard to tell what a specific splitter is filtering (kind of big problem).
I suspect that setting a non-zero radius while keeping an essentially infinite turn speed would fix the new issues.
Not sure about fixing the lost ID problem though.
Re: [MOD 0.11.3]Filtered Splitters - N-way splitting and fil
Its working but i can't break it or Replace it idk why but we use Smartmodpack (Link in Sinature)Grimshad wrote:Fixed the problem and is 100% 11.5 and MP compatible.
Here ya go:
http://www.mediafire.com/download/63caz ... _0.0.3.zip
NOTE: While testing MP there was massive lag, I didn't investigate it and assume the lag was caused by me loading a sandbox game in MP. The mod itself works fine in MP.
have fun.
I am always getting an error:
Error while running the event handler __Smartspliters__\control.lua:284: Map doesn't contain 1 player this function can't be used
Sorry for my bad English ! i will not remove it !
RailTanker [MP WIP]
Our Modpack
WIP Test MODSRailTanker [MP WIP]
Re: [MOD 0.11.3]Filtered Splitters - N-way splitting and fil
The splitters losing the ID's is just because the original authors code isn't fleshed out. They will be finicky and if you edit them in any way other than changing the filters you will most likely have to re-place them all. They are a place and leave alone type of item. (and i don't have the time or will to expand on it)n9103 wrote:Had a problem with the splitters dis-associating (I'm gonna call it that anyway), requiring the series to be pulled up and re-built. (Hadn't run into this specifically before, but not very surprised, as they were touchy to get going once or twice.)
Additionally, the inserter arrows always point East (not a big problem) and also block the ALT overlay, so it's hard to tell what a specific splitter is filtering (kind of big problem).
I suspect that setting a non-zero radius while keeping an essentially infinite turn speed would fix the new issues.
Not sure about fixing the lost ID problem though.
The inserter arrows... in my game it does not show any inserter arrows. Could you tell me how to reproduce this?
Can't reproduce unable to break/replace. Please explain how to reproduce.berni1212 wrote: Its working but i can't break it or Replace it idk why but we use Smartmodpack (Link in Sinature)
I am always getting an error:
Error while running the event handler __Smartspliters__\control.lua:284: Map doesn't contain 1 player this function can't be used
error: This could be a problem with something else in that pack, because I cannot reproduce this error. This happens when something is called from player in MP, which smartsplitters don't do.