when I try to star the server.it looks like stucked when server try to connect two pingpong server
I try to change server config "_comment_visibility" into false but it does not to work
its there any way to make it correct
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Based on base version it can work properly.but I try to add some mods ,they run correctly on steam pc version
here is the server log
Code: Select all
0.685 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.685 Info ServerMultiplayerManager.cpp:797: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
0.685 Info ServerMultiplayerManager.cpp:797: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
0.685 Loading map /opt/factorio/saves/test1.zip: 887029 bytes.
0.699 Loading level.dat: 1567921 bytes.
0.707 Info Scenario.cpp:198: Map version 1.1.53-0
0.738 Loading script.dat: 1182 bytes.
0.740 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 3795083680
0.749 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
0.749 Hosting game at IP ADDR:({0.0.0.0:34197})
0.749 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4
1.391 Info AuthServerConnector.cpp:68: Obtained serverPadlock for serverHash (zkvMmIBNdc3tlOYcdAJ7CRk6kYkv04kM) from the auth server.
1.391 Info ServerMultiplayerManager.cpp:797: updateTick(5499) changing state from(CreatingGame) to(InGame)
2.333 Info ServerRouter.cpp:657: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
2.334 Info UDPSocket.cpp:39: Opening socket for broadcast
2.334 Info CommandLineMultiplayer.cpp:293: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
2.601 Info ServerRouter.cpp:540: Own address is IP ADDR:({124.222.12.43:34197}) (confirmed by pingpong1)
93.284 Error ServerMultiplayerManager.cpp:734: Matching server connection failed: Error when creating server game: Download failed (status code 401): auth error: Missing username.
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"_comment_segment_sizes": "Long network messages are split into segments that are sent over multiple ticks. Their size depends on the number of peers currently connected. Increasing the segment size will increase upload bandwidth requirement for the server and download bandwidth requirement for clients. This setting only affects server outbound messages. Changing these settings can have a negative impact on connection stability for some clients.",
"minimum_segment_size": 25,
"minimum_segment_size_peer_count": 20,
"maximum_segment_size": 100,
"maximum_segment_size_peer_count": 10
}
"_comment_visibility": ["public: Game will be published on the official Factorio matching server",
"lan: Game will be broadcast on LAN"],
"visibility":
{
"public": false,
"lan": false
},