There's no way to indicate where chunks aren't updating on the minimap. An interface option or map-button to see fog all the time would be nice.
When placing radar for example, the fog is shown, but otherwise, only the zoomed-out map view will indicate it:
fog-of-war indicate(-able) on minimap
Moderator: ickputzdirwech
fog-of-war indicate(-able) on minimap
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Re: fog-of-war indicate(-able) on minimap
Do you mean with fog the direct radar coverage or the total range that will slowly uncovered?
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Re: fog-of-war indicate(-able) on minimap
There used to be option for it (I don't remember if it got into any release, though), but kovarex removed it due to "there being too many options" ... so I don't think it's gonna make a comeback.
Re: fog-of-war indicate(-able) on minimap
The currently visible chunks. The same view when one opens the map and can see which chunks are visible and not, in contrast to the normal minimap where all the chunks are bright.
Bummer . Thanks.
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Re: fog-of-war indicate(-able) on minimap
Well, there is no “too many options”, because it is just UI-design how to hide them.
And in general I would say that the minimap lacks something like “usage cases”. When I’m building I want to see chunks borders. When I build a radar I want to see the radar-coverage.When I’m outside from the factory I want increased range. When an alarm is nearby I want the map be enlarged into that direction. Etc.
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Re: fog-of-war indicate(-able) on minimap
It is also something that will have to be supported. It's not only an UI design thing it's also cluttering the code for minor things only an infinitesimal minority of users will make use of.
Koub - Please consider English is not my native language.
Re: fog-of-war indicate(-able) on minimap
I’m sure — as I understood it — it’s already in the code; how would you see that on the real map screen?. It’s an option for the routine that prints a map. It’s just the GUI-switch that’s missing.
And for the GUI: how about just hovering over a radar in the minimap turns this feature on (as long as you hover over the radar)? This mechanism could be useful for other things like highlighting assemblies with the same recipe or highlighting single belts or pipes so that you can follow them easier.
And for the GUI: how about just hovering over a radar in the minimap turns this feature on (as long as you hover over the radar)? This mechanism could be useful for other things like highlighting assemblies with the same recipe or highlighting single belts or pipes so that you can follow them easier.
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