I believe enemies are a core part of the game. In a world with infinite time and space they at least induce some degree of cost for both.firestar246 wrote: ↑Tue Feb 08, 2022 11:54 amMe too. I like to plan big and build slowly. I've tried having biters, and the land restraints and extra resources I need to spend for defenses just isn't my preferred way to play. Though whatever they decide to do with the expansion, I plan to try it out. Just hope while it may have new enemies, it isn't based around them and combat.mmmPI wrote: ↑Tue Feb 08, 2022 8:48 amI mostly play without enemies too. I wouldn't be surprised if new ennemies comes with new climates or other things that would still add gameplay elements to the non-slaugtherer player in their factory building !Sander_Bouwhuis wrote: ↑Tue Feb 08, 2022 8:01 amI only play without enemies, so if this picture means more enemies then I guess this expansion is not for me.
The issue is that they are tedious to remove when playing at high difficulties, especially later on. Those immense agglomerates of biter nests are a pain in the ass. I believe that a rework is needed to have smaller biter bases but with more technically challenging defenses in there. Maybe making so that clearing a base is about having the right tools for the job rather than the usual dive in, destroy a few nests, drive out, kill pursuers, repair and repeat.