Server - Player can't connect - UserVerificationMissing

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ciacon
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Server - Player can't connect - UserVerificationMissing

Post by ciacon »

Hi folks,

I was setting up a dedicated headless Linux server for a Twitch community event. Connecting works just fine for most, however I got this when one user connected:

Code: Select all

1222.433 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({HIS_IP_ADDR:53939}))
1222.433 Refusing connection for address (IP ADDR:({HIS_IP_ADDR:53939})), username (mybuddysnick). UserVerificationMissing
1222.949 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({HIS_IP_ADDR:53939}))
1222.949 Refusing connection for address (IP ADDR:({HIS_IP_ADDR:53939})), username (mybuddysnick). UserVerificationMissing
1223.449 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({HIS_IP_ADDR:53939}))
1223.449 Refusing connection for address (IP ADDR:({HIS_IP_ADDR:53939})), username (mybuddysnick). UserVerificationMissing
1225.199 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({HIS_IP_ADDR:65450}))
1225.199 Refusing connection for address (IP ADDR:({HIS_IP_ADDR:65450})), username (mybuddysnick). PasswordMissing
I believe this is not a firewall issue, as most can connect just fine. The user in question has a legit copy obtained via Steam. I've tried to troubleshoot this myself, however I am not really finding much on this.
Help would be greatly appreciated.

Kind regards
/ciacon
Loewchen
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Re: Server - Player can't connect - UserVerificationMissing

Post by Loewchen »

Post complete logs of server and client after a session with the issue.
ciacon
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Re: Server - Player can't connect - UserVerificationMissing

Post by ciacon »

Hi,

I do have the Server logs, however not the client logs. The person is not rly technical, so I fear I can't get them easily...

Here the server logs:

Code: Select all

   0.000 2022-02-06 13:24:11; Factorio 1.1.53 (build 59373, linux64, headless)
   0.040 Operating system: Linux (Ubuntu 20.04)
   0.040 Program arguments: "/home/ciacon/factorio/bin/x64/factorio" "--server-settings" "/home/ciacon/factorio/data/server-settings.json" "--server-adminlist" "/home/ciacon/factorio/data/server-adminlist.json" "--start-server" "${the_savefile}_MP_2022_01.zip" 
   0.040 Read data path: /home/ciacon/factorio/data
   0.040 Write data path: /home/ciacon/factorio [77392/79219MB]
   0.040 Binaries path: /home/ciacon/factorio/bin
   0.049 System info: [CPU: DO-Premium-Intel, 2 cores, RAM: 3931 MB]
   0.049 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.049 Running in headless mode
   0.097 Loading mod core 0.0.0 (data.lua)
   0.165 Loading mod base 1.1.53 (data.lua)
   0.572 Loading mod base 1.1.53 (data-updates.lua)
   0.750 Checksum for core: 1625176034
   0.751 Checksum of base: 98178652
   1.053 Prototype list checksum: 3034860339
   1.129 Info PlayerData.cpp:71: Local player-data.json available, timestamp 1644153830
   1.129 Info PlayerData.cpp:78: Cloud player-data.json unavailable
   1.131 Factorio initialised
   1.132 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   1.132 Info ServerMultiplayerManager.cpp:797: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
   1.132 Info ServerMultiplayerManager.cpp:797: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
   1.132 Loading map ${the_savefile}_MP_2022_01.zip: 2285486 bytes.
   1.143 Loading level.dat: 5579633 bytes.
   1.154 Info Scenario.cpp:198: Map version 1.1.53-0
   1.326 Loading script.dat: 1182 bytes.
   1.330 Checksum for script /home/ciacon/factorio/temp/currently-playing/control.lua: 3795083680
   1.337 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
   1.337 Hosting game at IP ADDR:({0.0.0.0:34197})
   1.337 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4
   1.654 Info AuthServerConnector.cpp:68: Obtained serverPadlock for serverHash (vNwV8G3QkOABtwSDgN9i2kjWZjRYxMKj) from the auth server.
   1.654 Info ServerMultiplayerManager.cpp:797: updateTick(107179) changing state from(CreatingGame) to(InGame)
   1.682 Info ServerRouter.cpp:657: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
   1.682 Info UDPSocket.cpp:39: Opening socket for broadcast
   1.682 Info CommandLineMultiplayer.cpp:293: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
   1.799 Info ServerRouter.cpp:540: Own address is IP ADDR:({167.xxx.xxx.212:34197}) (confirmed by pingpong1)
   1.800 Info ServerRouter.cpp:540: Own address is IP ADDR:({167.xxx.xxx.212:34197}) (confirmed by pingpong3)
   1.949 Info ServerRouter.cpp:540: Own address is IP ADDR:({167.xxx.xxx.212:34197}) (confirmed by pingpong4)
   2.121 Info MatchingServer.cpp:114: Matching server game `11850752` has been created.
   2.133 Info ServerMultiplayerManager.cpp:729: Matching server connection resumed
   6.366 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({193.xxx.xxx.210:37906}))
   6.366 Info ServerRouter.cpp:623: Generated hmac(5r/WS2Xk2VK6KZFUsykrdQ==) and serverKey(pkEFTNo2bBzd0TtP3kru4w==) for username(ciacon) differ. Generated from message(ciacon_mQaZ5uonX2IpfkZBdKf5JnVKTURRnnYbZ75oNYrwnQA=_220206125657).
   6.366 Refusing connection for address (IP ADDR:({193.xxx.xxx.210:37906})), username (ciacon). UserVerificationMismatch
   7.433 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({193.xxx.xxx.210:8651}))
   7.433 Info ServerRouter.cpp:467: Replying to connectionRequest for address(IP ADDR:({193.xxx.xxx.210:8651})).
   7.433 Info ServerSynchronizer.cpp:608: nextHeartbeatSequenceNumber(344) adding peer(1)
   7.451 Info ServerMultiplayerManager.cpp:797: updateTick(107179) changing state from(InGame) to(InGameSavingMap)
   7.516 Info ServerMultiplayerManager.cpp:946: updateTick(107179) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
   7.669 Info ServerMultiplayerManager.cpp:1013: UpdateTick(107179) Serving map(/home/ciacon/factorio/temp/mp-save-0.zip) for peer(1) size(2283862) crc(1116889245)
   7.669 Info ServerMultiplayerManager.cpp:797: updateTick(107179) changing state from(InGameSavingMap) to(InGame)
   7.749 Info ServerMultiplayerManager.cpp:946: updateTick(107179) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
   8.733 Info ServerMultiplayerManager.cpp:946: updateTick(107179) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
   9.133 Info ServerMultiplayerManager.cpp:946: updateTick(107202) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
   9.166 Info ServerMultiplayerManager.cpp:946: updateTick(107204) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
   9.166 Info GameActionHandler.cpp:4994: UpdateTick (107204) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect) 
   9.266 Info ServerMultiplayerManager.cpp:946: updateTick(107210) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
  22.449 Info AppManager.cpp:286: Saving to _autosave3 (non-blocking).
  22.452 Info AsyncScenarioSaver.cpp:156: Saving process PID: 4242
  22.787 Info ChildProcessAgent.cpp:60: Child 4242 exited with return value 0
  22.788 Info AppManager.cpp:287: Saving finished
  35.466 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({14.xxx.xxx.81:49186}))
  35.466 Refusing connection for address (IP ADDR:({14.xxx.xxx.81:49186})), username (crazyxxxxxxxx). UserVerificationMissing
  35.966 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({14.xxx.xxx.81:49186}))
  35.966 Refusing connection for address (IP ADDR:({14.xxx.xxx.81:49186})), username (crazyxxxxxxxx). UserVerificationMissing
 622.449 Info AppManager.cpp:286: Saving to _autosave4 (non-blocking).
 622.452 Info AsyncScenarioSaver.cpp:156: Saving process PID: 4270
 622.729 Info ChildProcessAgent.cpp:60: Child 4270 exited with return value 0
 622.730 Info AppManager.cpp:287: Saving finished
 627.349 Info ServerMultiplayerManager.cpp:1064: Disconnect notification for peer (1)
 627.349 Info ServerMultiplayerManager.cpp:946: updateTick(144295) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
 627.350 Info ServerSynchronizer.cpp:627: nextHeartbeatSequenceNumber(37540) removing peer(1).
 628.349 Info ServerMultiplayerManager.cpp:1212: Auto saving map as ${the_savefile}_MP_2022_01.zip
 628.366 Info AppManager.cpp:420: Saving game as ${the_savefile}_MP_2022_01.zip
 628.368 Info AsyncScenarioSaver.cpp:156: Saving process PID: 4280
 628.634 Info ChildProcessAgent.cpp:60: Child 4280 exited with return value 0
 628.634 Info AppManager.cpp:423: Saving finished
1088.749 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({193.xxx.xxx.210:45756}))
1088.749 Info ServerRouter.cpp:467: Replying to connectionRequest for address(IP ADDR:({193.xxx.xxx.210:45756})).
1088.749 Info ServerSynchronizer.cpp:608: nextHeartbeatSequenceNumber(65223) adding peer(2)
1088.767 Info ServerMultiplayerManager.cpp:797: updateTick(144296) changing state from(InGame) to(InGameSavingMap)
1088.816 Info ServerMultiplayerManager.cpp:946: updateTick(144296) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
1089.003 Info ServerMultiplayerManager.cpp:1013: UpdateTick(144296) Serving map(/home/ciacon/factorio/temp/mp-save-1.zip) for peer(2) size(2303018) crc(940306062)
1089.003 Info ServerMultiplayerManager.cpp:797: updateTick(144296) changing state from(InGameSavingMap) to(InGame)
1089.066 Info ServerMultiplayerManager.cpp:946: updateTick(144296) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1089.599 Info ServerMultiplayerManager.cpp:946: updateTick(144296) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1089.983 Info ServerMultiplayerManager.cpp:946: updateTick(144318) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
1090.033 Info ServerMultiplayerManager.cpp:946: updateTick(144321) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
1090.033 Info GameActionHandler.cpp:4994: UpdateTick (144321) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect) 
1090.116 Info ServerMultiplayerManager.cpp:946: updateTick(144326) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
1222.433 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({14.xxx.xxx.81:53939}))
1222.433 Refusing connection for address (IP ADDR:({14.xxx.xxx.81:53939})), username (crazyxxxxxxxx). UserVerificationMissing
1222.949 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({14.xxx.xxx.81:53939}))
1222.949 Refusing connection for address (IP ADDR:({14.xxx.xxx.81:53939})), username (crazyxxxxxxxx). UserVerificationMissing
1223.449 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({14.xxx.xxx.81:53939}))
1223.449 Refusing connection for address (IP ADDR:({14.xxx.xxx.81:53939})), username (crazyxxxxxxxx). UserVerificationMissing
1225.199 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({14.xxx.xxx.81:65450}))
1225.199 Refusing connection for address (IP ADDR:({14.xxx.xxx.81:65450})), username (crazyxxxxxxxx). PasswordMissing
1684.699 Info AppManager.cpp:286: Saving to _autosave5 (non-blocking).
1684.703 Info AsyncScenarioSaver.cpp:156: Saving process PID: 4348
1685.054 Info ChildProcessAgent.cpp:60: Child 4348 exited with return value 0
1685.055 Info AppManager.cpp:287: Saving finished
1839.749 Info ServerMultiplayerManager.cpp:1064: Disconnect notification for peer (2)
1839.749 Info ServerMultiplayerManager.cpp:946: updateTick(189304) received stateChanged peerID(2) oldState(InGame) newState(DisconnectScheduled)
1839.750 Info ServerSynchronizer.cpp:627: nextHeartbeatSequenceNumber(110284) removing peer(2).
1840.749 Info ServerMultiplayerManager.cpp:1212: Auto saving map as ${the_savefile}_MP_2022_01.zip
1840.766 Info AppManager.cpp:420: Saving game as ${the_savefile}_MP_2022_01.zip
1840.768 Info AsyncScenarioSaver.cpp:156: Saving process PID: 4365
1841.037 Info ChildProcessAgent.cpp:60: Child 4365 exited with return value 0
1841.038 Info AppManager.cpp:423: Saving finished
1935.483 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({193.xxx.xxx.210:59566}))
1935.483 Refusing connection for address (IP ADDR:({193.xxx.xxx.210:59566})), username (ciacon). UserVerificationMissing
1936.816 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({193.xxx.xxx.210:6817}))
1936.816 Refusing connection for address (IP ADDR:({193.xxx.xxx.210:6817})), username (ciacon). PasswordMissing
1959.766 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({88.xxx.xxx.6:49804}))
1959.766 Refusing connection for address (IP ADDR:({88.xxx.xxx.6:49804})), username (yoyoxxxxxx). UserVerificationMissing
1960.916 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({88.xxx.xxx.6:58401}))
1960.916 Refusing connection for address (IP ADDR:({88.xxx.xxx.6:58401})), username (yoyoxxxxxx). PasswordMissing
1970.366 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({88.xxx.xxx.6:62516}))
1970.366 Info ServerRouter.cpp:467: Replying to connectionRequest for address(IP ADDR:({88.xxx.xxx.6:62516})).
1970.366 Info ServerSynchronizer.cpp:608: nextHeartbeatSequenceNumber(118120) adding peer(3)
1970.384 Info ServerMultiplayerManager.cpp:797: updateTick(189305) changing state from(InGame) to(InGameSavingMap)
1970.516 Info ServerMultiplayerManager.cpp:946: updateTick(189305) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap)
1970.703 Info ServerMultiplayerManager.cpp:1013: UpdateTick(189305) Serving map(/home/ciacon/factorio/temp/mp-save-2.zip) for peer(3) size(2295678) crc(1243292651)
1970.703 Info ServerMultiplayerManager.cpp:797: updateTick(189305) changing state from(InGameSavingMap) to(InGame)
1970.883 Info ServerMultiplayerManager.cpp:946: updateTick(189305) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1972.299 Info ServerMultiplayerManager.cpp:946: updateTick(189305) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1972.483 Info ServerMultiplayerManager.cpp:946: updateTick(189315) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
1972.499 Info ServerMultiplayerManager.cpp:946: updateTick(189316) received stateChanged peerID(3) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
1972.500 Info GameActionHandler.cpp:4994: UpdateTick (189316) processed PlayerJoinGame peerID(3) playerIndex(1) mode(create) 
1972.666 Info ServerMultiplayerManager.cpp:946: updateTick(189326) received stateChanged peerID(3) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
1977.099 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({193.xxx.xxx.210:44709}))
1977.099 Info ServerRouter.cpp:467: Replying to connectionRequest for address(IP ADDR:({193.xxx.xxx.210:44709})).
1977.099 Info ServerSynchronizer.cpp:608: nextHeartbeatSequenceNumber(118524) adding peer(4)
1977.117 Info ServerMultiplayerManager.cpp:797: updateTick(189593) changing state from(InGame) to(InGameSavingMap)
1977.166 Info ServerMultiplayerManager.cpp:946: updateTick(189593) received stateChanged peerID(4) oldState(Ready) newState(ConnectedWaitingForMap)
1977.336 Info ServerMultiplayerManager.cpp:1013: UpdateTick(189593) Serving map(/home/ciacon/factorio/temp/mp-save-3.zip) for peer(4) size(2300107) crc(3268798007)
1977.336 Info ServerMultiplayerManager.cpp:797: updateTick(189593) changing state from(InGameSavingMap) to(InGame)
1977.416 Info ServerMultiplayerManager.cpp:946: updateTick(189597) received stateChanged peerID(4) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1978.366 Info ServerMultiplayerManager.cpp:946: updateTick(189654) received stateChanged peerID(4) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1978.749 Info ServerMultiplayerManager.cpp:946: updateTick(189677) received stateChanged peerID(4) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
1978.916 Info ServerMultiplayerManager.cpp:946: updateTick(189687) received stateChanged peerID(4) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
1978.916 Info GameActionHandler.cpp:4994: UpdateTick (189687) processed PlayerJoinGame peerID(4) playerIndex(0) mode(connect) 
1979.016 Info ServerMultiplayerManager.cpp:946: updateTick(189693) received stateChanged peerID(4) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
2417.483 Info AppManager.cpp:286: Saving to _autosave1 (non-blocking).
2417.486 Info AsyncScenarioSaver.cpp:156: Saving process PID: 4411
2417.773 Info ChildProcessAgent.cpp:60: Child 4411 exited with return value 0
2417.773 Info AppManager.cpp:287: Saving finished
3017.482 Info AppManager.cpp:286: Saving to _autosave2 (non-blocking).
3017.486 Info AsyncScenarioSaver.cpp:156: Saving process PID: 4445
3017.774 Info ChildProcessAgent.cpp:60: Child 4445 exited with return value 0
3017.775 Info AppManager.cpp:287: Saving finished
3375.916 Info ServerMultiplayerManager.cpp:1064: Disconnect notification for peer (4)
3375.916 Info ServerMultiplayerManager.cpp:946: updateTick(273507) received stateChanged peerID(4) oldState(InGame) newState(DisconnectScheduled)
3375.916 Info ServerSynchronizer.cpp:627: nextHeartbeatSequenceNumber(202454) removing peer(4).
3617.482 Info AppManager.cpp:286: Saving to _autosave3 (non-blocking).
3617.485 Info AsyncScenarioSaver.cpp:156: Saving process PID: 4508
3617.765 Info ChildProcessAgent.cpp:60: Child 4508 exited with return value 0
3617.766 Info AppManager.cpp:287: Saving finished
3636.316 Info ServerMultiplayerManager.cpp:1064: Disconnect notification for peer (3)
3636.316 Info ServerMultiplayerManager.cpp:946: updateTick(289131) received stateChanged peerID(3) oldState(InGame) newState(DisconnectScheduled)
3636.316 Info ServerSynchronizer.cpp:627: nextHeartbeatSequenceNumber(218078) removing peer(3).
3637.316 Info ServerMultiplayerManager.cpp:1212: Auto saving map as ${the_savefile}_MP_2022_01.zip
3637.332 Info AppManager.cpp:420: Saving game as ${the_savefile}_MP_2022_01.zip
3637.335 Info AsyncScenarioSaver.cpp:156: Saving process PID: 4518
3637.651 Info ChildProcessAgent.cpp:60: Child 4518 exited with return value 0
3637.652 Info AppManager.cpp:423: Saving finished
3815.178 Received SIGINT, shutting down
3815.178 Quitting: signal.
3815.178 Info MainLoop.cpp:417: Saving map as ${the_savefile}_MP_2022_01.zip
3815.241 Info MainLoop.cpp:428: Saving progress: 0.039432%
3815.292 Info MainLoop.cpp:428: Saving progress: 100.000000%
3815.390 Info ServerMultiplayerManager.cpp:113: Disconnecting multiplayer connection.
3815.390 Info ServerMultiplayerManager.cpp:797: updateTick(289132) changing state from(InGame) to(DisconnectingScheduled)
3815.423 Info ServerMultiplayerManager.cpp:797: updateTick(289132) changing state from(DisconnectingScheduled) to(Disconnecting)
3815.457 Info ServerMultiplayerManager.cpp:797: updateTick(289132) changing state from(Disconnecting) to(Disconnected)
3815.457 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
3815.457 Info ServerMultiplayerManager.cpp:797: updateTick(289132) changing state from(Disconnected) to(Closed)
3815.694 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/11850752
3816.059 Info UDPSocket.cpp:218: Closing socket
3816.059 Info UDPSocket.cpp:248: Socket closed
3816.059 Info UDPSocket.cpp:218: Closing socket
3816.089 Info UDPSocket.cpp:218: Closing socket
3816.089 Info UDPSocket.cpp:248: Socket closed
3816.167 Goodbye
If there's anything further I could add to help, I'd be glad to. If the logs from the player are stricly necessary, I could attempt to find them.

/c
ciacon
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Manual Inserter
Posts: 3
Joined: Mon Feb 07, 2022 9:34 am
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Re: Server - Player can't connect - UserVerificationMissing

Post by ciacon »

It seems to have been resolved - it worked just fine today with no changes on my behalf. I'm not sure why that may have been besides the above.
br,
/c
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