Rocket Defense Assembling Facility

Post pictures and videos of your factories.
If possible, please post also the blueprints/maps of your creations!
For art/design etc. you can go to Fan Art.

User avatar
Cordylus
Fast Inserter
Fast Inserter
Posts: 221
Joined: Wed Jun 25, 2014 11:28 am
Contact:

Rocket Defense Assembling Facility

Post by Cordylus »

Some time ago I made a very huge facility for automated producing of rocket defenses, when I realize that I can't assembly them in the machine.
Now in 0.11.5 it's possible, so I completed it! Now it makes about one Rocket Defense per hour.
All possible assembling machines and furnances are fully filled with the efficency modules 3.

Some screens from my map:
Screens

OBAMA MCLAMA
Filter Inserter
Filter Inserter
Posts: 337
Joined: Fri May 30, 2014 4:23 am
Contact:

Re: Rocket Defense Assembling Facility

Post by OBAMA MCLAMA »

i ****ing love train networks.


Thats really cool, i would totally do it also... Just because i can :)
When i stream twitch i always answer questions and try to help, come visit me.

Boogieman14
Filter Inserter
Filter Inserter
Posts: 777
Joined: Sun Sep 07, 2014 12:59 pm
Contact:

Re: Rocket Defense Assembling Facility

Post by Boogieman14 »

That's impressively awesome!
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.

User avatar
Xterminator
Filter Inserter
Filter Inserter
Posts: 981
Joined: Sun Jun 15, 2014 4:49 pm
Contact:

Re: Rocket Defense Assembling Facility

Post by Xterminator »

This is pretty damn awesome! What is your total power usage? :o
Image Image Image

User avatar
Cordylus
Fast Inserter
Fast Inserter
Posts: 221
Joined: Wed Jun 25, 2014 11:28 am
Contact:

Re: Rocket Defense Assembling Facility

Post by Cordylus »

Xterminator wrote: What is your total power usage? :o
It's something about 210 MW now. I expanded the factory today.

User_Name
Fast Inserter
Fast Inserter
Posts: 142
Joined: Sun May 18, 2014 2:07 pm
Contact:

Re: Rocket Defense Assembling Facility

Post by User_Name »

I guess it's time to introduce universal metric to rate factory power, measured in RDH (Rocket Defenses per Hour)

Here we can see 1 RDH factory.
Attach your blueprints to forum posts with Foreman or Blueprint string.

Rage
Long Handed Inserter
Long Handed Inserter
Posts: 90
Joined: Sat Aug 09, 2014 2:08 am
Contact:

Re: Rocket Defense Assembling Facility

Post by Rage »

User_Name wrote:I guess it's time to introduce universal metric to rate factory power, measured in RDH (Rocket Defenses per Hour)

Here we can see 1 RDH factory.
New challange :shock: , 60 RDH :o , and go :evil: !

User avatar
CreeperDaReeper
Fast Inserter
Fast Inserter
Posts: 228
Joined: Fri May 23, 2014 8:59 pm
Contact:

Re: Rocket Defense Assembling Facility

Post by CreeperDaReeper »

Rage wrote:
User_Name wrote:I guess it's time to introduce universal metric to rate factory power, measured in RDH (Rocket Defenses per Hour)

Here we can see 1 RDH factory.
New challange :shock: , 60 RDH :o , and go :evil: !
inB4 1 Rocket Defense per Second factory. :twisted: :twisted:

LordFedora
Filter Inserter
Filter Inserter
Posts: 310
Joined: Fri Nov 07, 2014 3:46 am
Contact:

Re: Rocket Defense Assembling Facility

Post by LordFedora »

We tested our calculations by using 1 rd×Hz

It was scary some 25k assembly 3 making green circuits etc

When I get access to the math I'll get a better answer, the hard part would be routing the whole thing

Rage
Long Handed Inserter
Long Handed Inserter
Posts: 90
Joined: Sat Aug 09, 2014 2:08 am
Contact:

Re: Rocket Defense Assembling Facility

Post by Rage »

LordFedora wrote:We tested our calculations by using 1 rd×Hz

It was scary some 25k assembly 3 making green circuits etc

When I get access to the math I'll get a better answer, the hard part would be routing the whole thing
Logistics bot would be the relatively easy way, granted you would need thousands of bots but it would be easier than trying to route belts. One way might be to over produce the intermediates and uses trains to move it around, and then bots to load and unload.

Lee_newsum
Filter Inserter
Filter Inserter
Posts: 436
Joined: Wed Jan 15, 2014 9:41 am
Contact:

Re: Rocket Defense Assembling Facility

Post by Lee_newsum »

to make 1 Rocket defense

Code: Select all

Petroleum Gas 	4425
Coal	          1590
Iron Plate	    5103
Copper plate 	 8628
Alien artifacts   100
edit update mist out items.
Last edited by Lee_newsum on Mon Dec 08, 2014 10:10 pm, edited 1 time in total.

User_Name
Fast Inserter
Fast Inserter
Posts: 142
Joined: Sun May 18, 2014 2:07 pm
Contact:

Re: Rocket Defense Assembling Facility

Post by User_Name »

Lee_newsum wrote:to make 1 Rocket defense

Code: Select all

Petroleum Gas 	3710
Coal	          1370
Iron Plate	    3755
Copper plate 	 6428
What are these numbers?
Attach your blueprints to forum posts with Foreman or Blueprint string.

Lee_newsum
Filter Inserter
Filter Inserter
Posts: 436
Joined: Wed Jan 15, 2014 9:41 am
Contact:

Re: Rocket Defense Assembling Facility

Post by Lee_newsum »

User_Name wrote:
Lee_newsum wrote:to make 1 Rocket defense

Code: Select all

Petroleum Gas 	3710
Coal	          1370
Iron Plate	    3755
Copper plate 	 6428
What are these numbers?
what you need to make 1 Rocket defense down to the low think( or 4 bast items)

LordFedora
Filter Inserter
Filter Inserter
Posts: 310
Joined: Fri Nov 07, 2014 3:46 am
Contact:

Re: Rocket Defense Assembling Facility

Post by LordFedora »

i guarantee those numbers are wrong, as the raw items to craft it by hand are

Code: Select all

2.26 days
33k iron
73k copper
100 artifacts
24k plastic
2.9k blue circuits
200 explosives

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Rocket Defense Assembling Facility

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Lee_newsum
Filter Inserter
Filter Inserter
Posts: 436
Joined: Wed Jan 15, 2014 9:41 am
Contact:

Re: Rocket Defense Assembling Facility

Post by Lee_newsum »

LordFedora wrote:i guarantee those numbers are wrong, as the raw items to craft it by hand are

Code: Select all

2.26 days
33k iron
73k copper
100 artifacts
24k plastic
2.9k blue circuits
200 explosives
33???
73???
plastic is Coal and Petroleum Gas x3
Processing unit can down to a lot
ect
so if I can do it all in hand I wold need

Code: Select all

Petroleum Gas 	4425
Coal	          1590
Iron Plate	    5103
Copper plate 	 8628
Alien artifacts   100

Boogieman14
Filter Inserter
Filter Inserter
Posts: 777
Joined: Sun Sep 07, 2014 12:59 pm
Contact:

Re: Rocket Defense Assembling Facility

Post by Boogieman14 »

Your math is wrong. This is what the in-game popup says (basically the same as ssilk's link shows)

Image

And since processing units can't be made in hand, those 33k iron and 73k copper may not even include the copper and iron needed for those (I'm too lazy and don't care enough to do that math right now)
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.

LordFedora
Filter Inserter
Filter Inserter
Posts: 310
Joined: Fri Nov 07, 2014 3:46 am
Contact:

Re: Rocket Defense Assembling Facility

Post by LordFedora »

Ok, i got my demand generator working and set to look only at vanilla (part of why it wasn't working before)

(note, it's using basic oil atm, because we don't know how to tell it that that isn't the best way to do it)

note: i don't trust any of this atm, as there is still bugs to be found

17 steel/electric furnaces on iron
8 on steel
15 on copper

and (if i remember how this works) 122 depleted oil pump jacks (obs less for non-depleted)

sslik, the wiki says that the 2.7k blue circuits are "unneeded" (or something to that effect) forgetting that blue circuits are used in the making of both tier 2 and tier 3 modules

EDIT
Your math is wrong. This is what the in-game popup says (basically the same as ssilk's link shows)
and my math (T_T)

Kevin94
Inserter
Inserter
Posts: 46
Joined: Mon Dec 08, 2014 10:39 pm
Contact:

Re: Rocket Defense Assembling Facility

Post by Kevin94 »

I don't know how you calculated your numbers, but they can not be correct. In case you didn't see, the raw materials for hand crafting are all given in multiples of thousend items.
I have done some Math by myself and calculated some numbers for you:

As Intermediate Products you need 100 Artifacts, 2850 Processing Units, 3070 Advanced Circuits, 180 Electric Circuits, 300 Iron, 150 Copper, 200 Coal and 200 Sulfur.
If you produce this without the use of Productivity Modules you will need 100 Artifact, 75k Iron Ore, 129k Copper Ore, 17k Plastic, 1.6k Sulfur, 200 Coal (+~9k for Plastic)
If you produce evereything in a mk3 assembler and fill them all with 4x Productivity 3 Modules you will only need 100 Artifact, 31k Iron Ore, 39k Copper Ore, 10k Plastic, 1k Sulfur, 200 Coal (+~5k for Plastic)

I also take a look at the rates for poduction of Plastics and Sulfur, if you have use advanced oil procesing, crack every biproduct and have all slots filled with productivity modules you will need 11.2k Crude Oil per RocketDefense.

And last but not least the count of Mining Drills and depleted Pumpjacks needed to feed a 60 TDH factory: 980 Iron, 1235 Copper, 1870 Pumpjack, 140 Coal

If you want to reconstruct me calculations, here are my notes:
notes

Boogieman14
Filter Inserter
Filter Inserter
Posts: 777
Joined: Sun Sep 07, 2014 12:59 pm
Contact:

Re: Rocket Defense Assembling Facility

Post by Boogieman14 »

That's all nice and solid numbercrunching, but now somebody build it :twisted:
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.

Post Reply

Return to “Show your Creations”