In the screenshot you can see that the destroyed chests have not been removed. I'm of the opinion that this should actually be done with the remove_colliding_entities parameter?
LuaSurface.set_tiles
[1.1.53] LuaSurface.set_tiles and remove_colliding_entities
Re: [1.1.53] LuaSurface.set_tiles and remove_colliding_entities
Corpse/remnant have empty default collision mask, which means they don't collide with anything.
Re: [1.1.53] LuaSurface.set_tiles and remove_colliding_entities
That's what I thought, so that the set_tiles function is all-encompassing, I would like a new parameter that can also be used to exchange non-colliding objects. Does it make sense?posila wrote: Thu Jan 27, 2022 9:15 am Corpse/remnant have empty default collision mask, which means they don't collide with anything.