- Fixed that it was not detected correctly whether a new world had been generated.
- Added custom event so that other mods are notified after the new game plus is created.
- Updated for 0.18.
The GUI would most likely do well being moved to gui.screen, which is what I did in ChangeMapSettings. Similarly, NewGamePlus needs a minor code cleanup, just like its sister mod ChangeMapSettings got here. And maybe an overhaul not to use the long outdated map gen screen division of "normal" and "advanced" settings but instead the new tabbed panes, now that mod gui supports those.jamiechi1 wrote: Mon Mar 08, 2021 8:12 am There is a minor issue with the restart GUI. I want to avoid the scroll bars showing up on you GUI. Makes it easier to use and looks better. With any other mods like FNEI that put stuff on the screen, they take up some of the space that your menu normally uses. If possible it would be helpful if your restart menu could take up the whole screen. (No need to look at anything else when getting ready to restart the game.) The simple option for me is to disable FNEI and other mods that put stuff on the screen before using New Game+.
By this not being in the base game, I get a lot of freedom. Like saying that other mods fulfill the niche of "carry more stuff" well enough that it won't be part of this mod. The freedom to spend my time on hobbies that I am currently more interested in instead of this mod is pretty great too :)
Can you update to 2.0.28?Bilka wrote: Thu Jan 27, 2022 8:36 pm Version 5.0.1:
- Added peaceful mode description.
- Changed license to MIT.
I cannot (reasonably) play games without controller support.
Maintaining mods for a game I can't play is an uninteresting hobby for me.
So I want to make it easier for others to fork my mods.
May you take this code and have fun with it.- Fixed locale of labels for vanilla ores.
- Fixed that space exploration planet size was reset to default when starting a new game plus.