Performance problems when using the factorissimo mod

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Miras_Athran
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Re: Factorio suggestions for improvement performance patch

Post by Miras_Athran »

ssilk wrote:
Wed Jan 12, 2022 3:21 am
Miras_Athran wrote:
Mon Jan 03, 2022 7:24 am

What does my playing method have to do with the problem?
I think what ptx0 has meant with his rant (which I’m not happy with) is, that if you are using mods in a way the author hasn’t thought of, it can kill the performance. Mods are free software from people who like the game and extend it. They’re free! Some of them are really crap, some are a very fine professional products. If you’re adding 100 mods, you’re adding a lot of unknowns to Factorio. It’s not longer Factorio, it’s something else.

The point is:
- if you’re using mods in the “wrong way” (what I think ptx0 meant), the game can became very, very slow. This has been explained above: too many Factorissimo houses, imput/output by belts. The mod is not optimized for that. You cannot blame anyone for that but yourself, because you downloaded something free and used it in the “wrong way”.
- the promise that Factorio runs smooth is valid only for running it without mods. Of course, because how can the game-developers be responsible for the mod development?
- so if you play mods you need to know about how they work. At least a bit. Not for every mod, not for every mod! But when problems occur it’s of course important to try to understand how a mod works.
- the alternative of “playing the right way” is not to use mods, or to program the mod yourself.
What you explain to me makes sense to me that you are telling me to only use 1 mod.
Factorissimo2 is still causing problems with the factory buildings.
Please have a look at the savegame and if you disagree with me. Try to load the savegame without mods then it is fluid. I am aware that Factorio even runs smoothly without mods, even if one or a few mods are on it.
My playing method is not Factorissimo2. But I'm forced to have the mod on it when my buddy uses the mod and everyone else also uses it to be able to play with him.
I don't have to use them all just because I have the files.
But you gave me a good idea to try it out when I delete all other mods and leave Factorissimo2 on it alone.

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ptx0
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Re: Factorio suggestions for improvement performance patch

Post by ptx0 »

Miras_Athran wrote:
Wed Jan 12, 2022 5:50 am
What you explain to me makes sense to me that you are telling me to only use 1 mod.
where did they say that? they said adding mods to Factorio changes the equation for its stability or performance. Factorio mods are written in Lua. it's not a performant language.
Miras_Athran wrote:
Wed Jan 12, 2022 5:50 am
Factorissimo2 is still causing problems with the factory buildings.
so, did you change anything? everyone's explained how using belts and non-factorissimo pipes at the inputs causes lag because the Lua scripting needs to use slower methods to read contents of belt rather than just pulling all contents of a chest.
Miras_Athran wrote:
Wed Jan 12, 2022 5:50 am
Please have a look at the savegame and if you disagree with me. Try to load the savegame without mods then it is fluid. I am aware that Factorio even runs smoothly without mods, even if one or a few mods are on it.
no need. you can stop telling people to load the savegame, because Factorissimo2's problems are well-known.
Miras_Athran wrote:
Wed Jan 12, 2022 5:50 am
My playing method is not Factorissimo2. But I'm forced to have the mod on it when my buddy uses the mod and everyone else also uses it to be able to play with him.
I don't have to use them all just because I have the files.
But you gave me a good idea to try it out when I delete all other mods and leave Factorissimo2 on it alone.
maybe multiplayer just isn't for you and your friend if he insists on having performance hogging build styles?

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