[1.1.50] Crash using upgrade planner in multiplayer (EntityPrototype::create)

Post your bugs and problems so we can fix them.
Post Reply
mice-stro
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sun Jul 08, 2018 6:18 pm
Contact:

[1.1.50] Crash using upgrade planner in multiplayer (EntityPrototype::create)

Post by mice-stro »

Upgrade planner crashed my game while trying to right click.
i was joined into a multiplayer game and tried to downgrade, outright crashing on my end but not the host.
Screenshot 2022-01-07 151941.png
Screenshot 2022-01-07 151941.png (436.5 KiB) Viewed 352 times
factorio-current.log
(38.03 KiB) Downloaded 82 times

Rseding91
Factorio Staff
Factorio Staff
Posts: 12146
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.50] Crash using upgrade planner in multiplayer (EntityPrototype::create)

Post by Rseding91 »

Thanks for the report. Have you been able to reproduce this crash? Looking into the logic I'm not quite sure what went wrong but being able to reproduce it locally would help a lot.
If you want to get ahold of me I'm almost always on Discord.

mice-stro
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sun Jul 08, 2018 6:18 pm
Contact:

Re: [1.1.50] Crash using upgrade planner in multiplayer (EntityPrototype::create)

Post by mice-stro »

Rseding91 wrote:
Sat Jan 08, 2022 4:03 pm
Thanks for the report. Have you been able to reproduce this crash? Looking into the logic I'm not quite sure what went wrong but being able to reproduce it locally would help a lot.
i have not been able to reproduce this, but my router has been having "first connect" issues. (meaning that the connection is completely stable, but needs 6 or 7 attempts to connect first) would a dropped packet for upgrade planner commands cause this? i know that every game is instanced and then synced, but i read the message on his screen and i only desynced, i wasn't rejected for modified files.

Post Reply

Return to “Bug Reports”