[0.17+] Space Exploration WIP

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Monceber
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Re: [0.17+] Space Exploration WIP

Post by Monceber »

Good day after last update, I faced with a small problem in compability to Krastorio2
изображение_2022-01-05_154504.png
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npuldon
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Re: [0.17+] Space Exploration WIP

Post by npuldon »

^^
my partner in my multiplayer game (me hosting) had the exact same issue. not sure whats up. no issues on my end as the host

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Stringweasel
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Re: [0.17+] Space Exploration WIP

Post by Stringweasel »

Someone on the
npuldon wrote:
Wed Jan 05, 2022 4:37 pm
^^
my partner in my multiplayer game (me hosting) had the exact same issue. not sure whats up. no issues on my end as the host
Monceber wrote:
Wed Jan 05, 2022 12:45 pm
Good day after last update, I faced with a small problem in compability to Krastorio2
изображение_2022-01-05_154504.png
On the SE Discord they said this can be caused by other mod having a dependency on Space Exploration Post Process. Someone had the same issue, and the issue was was Spidertron Tiers. When they removed that mod it worked again :)

Quote from the Discord:
The problem is, spidertron tiers has a dep on postprocess, and K2 has a dep on spidertron tiers.
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My Mods: Hall of Fame | Better Victory Screen | Fluidic Power | Biter Power | Space Spidertron | Spidertron Dock | Weasel's Demolition Derby
Official Contributor to Space Exploration

cebasiz
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Re: [0.17+] Space Exploration WIP

Post by cebasiz »

Has anyone had this bizarre issue where while in orbit, no warning generated (ex, with meteors) suddenly a huge pile of spitter vomit hits the asteroid and kills you / destroys half your orbital base? This can't be intentional right?

it's killing my friend in orbit in a multiplayer game I'm hosting. It sets us back hugely as it destroys logistics chests we can't replace. Is this an intentional feature? ?? a bug?? I'm so confused.

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Re: [0.17+] Space Exploration WIP

Post by mattc0m »

Just came across this mod, have to say it looks super interesting! Reinstalling factorio, a couple core mods, this one, and giving it a go!

Any other recommended mods beyond what's listed in the original post?

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Re: [0.17+] Space Exploration WIP

Post by BobBridges »

It says the fuel processor adds 10% energy to whatever fuel you feed it. But does it ~take~ any energy in the process? I mean, if I feed it 100MJ, does it spit out 110MJ? Or does it eat 2MJ and produce only 108MJ of fuel? Anyone know?

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Re: [0.17+] Space Exploration WIP

Post by solidzaku »

I had the most frustrating...achievement...lately. I spent the last 10 hours or so building a superfactory on Callidus Orbit because I thought that the power output from solar would obviate the need for nuclear. It DID...but the fuel costs of getting so many supplies there broke the bank back on Nauvis. Now I've finally researched flat solar panels, and now I can't wait to deconstruct everything so I can ship it all back to Nauvis Orbit... what a week....

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Re: [0.17+] Space Exploration WIP

Post by Remilian »

"Never show train stop picker GUI" player setting does not work. Train stop picker GUI shows up (after getting one of the requisite technologies) regardless if this setting is on or off. Reload does not fix it. SE 0.6.125

Edit: after several restarts testing other unrelated mods the problem inverted. Now the GUI never appears regardless of the setting. I guess it acts like a startup setting despite being a per-player one?

Edit 2: nah its proper messed up. Cant figure out when it does or doesn't switch.

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Re: [0.17+] Space Exploration WIP

Post by jamiechi1 »

DarkShadow44 wrote:
Sun Jun 06, 2021 10:40 pm
Earendel wrote:
Sat Mar 23, 2019 6:54 pm
I don't check this thread, if you want to give feedback, suggestions, or bug reports please use my Discord.
You probably want to go to their discord for support.
Many of us Cannot or Will Not use Discord. The support needs to be Here.

DarkShadow44
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Re: [0.17+] Space Exploration WIP

Post by DarkShadow44 »

While I do understand your point, it's their chosen platform of support, and there's nothing I can do about that. Ironically, you'd need to contact them on discord to try and convince them to read this thread as well.

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Re: [0.17+] Space Exploration WIP

Post by NineNine »

You don't have to log in to use Discord. I don't log in and have communicated with people over there about SE.

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Re: [0.17+] Space Exploration WIP

Post by FuryoftheStars »

NineNine wrote:
Fri Mar 29, 2024 7:47 pm
You don't have to log in to use Discord. I don't log in and have communicated with people over there about SE.
I don't believe their issue with discord is the need to create an account....
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cannot use with this force

Post by supc »

I sent a satellite, I have messages about finding other planets, but I can't enter the menu: universe exploration (U), star map (Y), satellite navigation link (N). I can't build a transport rocket silo, landing site or, for example, a supply cannon. Every time I get the message: "cannot use with this force". I've been playing with the Space Exploration mod from the beginning of the board. What's wrong...?

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Re: [0.17+] Space Exploration WIP

Post by jimmyw404 »

Hi all, after 3 long years I finally finished Space Exploration! I really enjoyed the mod over the 1000+ hours and am looking forward to Space Age!

I posted a tour of my 185 SPM base if anyone wants to see it!

https://www.reddit.com/r/factorio/comme ... lkthrough/?

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Re: [0.17+] Space Exploration WIP

Post by dognosh »

DarkShadow44 wrote:
Tue Mar 26, 2024 6:27 pm
While I do understand your point, it's their chosen platform of support, and there's nothing I can do about that. Ironically, you'd need to contact them on discord to try and convince them to read this thread as well.
Either way, they go out of their way for us to play this mod their way(I understand) . Like the many restrictions they put in and lock without allowing us to change it.
Unforutantely I don't have 500-1000 hours to put in to this mod, so I like to take a few shortcuts to finish it in less time(real life etc.).

Now that Space Age is here......

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Re: [0.17+] Space Exploration WIP

Post by AriKhelvi »

Even with the release of 2.0 there are still things I like about this mod. Are you planning on updating it, even if for compatibility with -base 2.0, not -space-age?

DarkShadow44
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Re: [0.17+] Space Exploration WIP

Post by DarkShadow44 »

Yes, they said it will be updated.

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