New Player Sandbox factory
New Player Sandbox factory
Hi there! I am pretty new to factorio. I only got it on this past friday (Nov 28th) And I been hooked since!
I found out about factorio through a forum for another game I play called space station 13. After looking it up, playing the demo, I was hooked!.
Anyway. I had a LONG weekend at work, working about 5 to 6 8 hour shifts between 2.5 days. So I spent a good number of hours on my nice DRM free thumb drive factorio.
Being a new player, and hearing how things that can always be done to improve efficiency, I wanted to post my factory and get peoples opinions on it. Like is it a bad factory for a first timer? What can I do to improve it. Etc?
Any tips and information would be great, thank you.
ANYWAY! I made a imgur gallery of all the pictures so I didn't clog up the forum.
They are here.
http://imgur.com/a/r2sRN
I found out about factorio through a forum for another game I play called space station 13. After looking it up, playing the demo, I was hooked!.
Anyway. I had a LONG weekend at work, working about 5 to 6 8 hour shifts between 2.5 days. So I spent a good number of hours on my nice DRM free thumb drive factorio.
Being a new player, and hearing how things that can always be done to improve efficiency, I wanted to post my factory and get peoples opinions on it. Like is it a bad factory for a first timer? What can I do to improve it. Etc?
Any tips and information would be great, thank you.
ANYWAY! I made a imgur gallery of all the pictures so I didn't clog up the forum.
They are here.
http://imgur.com/a/r2sRN
Re: New Player Sandbox factory
That's your first factory? Very, very nice, especially the oil processing, which was unbelievably convoluted on my first factory.
Is that wall three layers thick? Two are enough, since biters can attack through one.
Are you really using all the output from those iron gear factories?
Is that wall three layers thick? Two are enough, since biters can attack through one.
Are you really using all the output from those iron gear factories?
Re: New Player Sandbox factory
Actually... It does... When the labs are actually processing.... Problem is... I for some DAMN REASON cannot get electronic circuits to produce fast enough for the blue vial production
Re: New Player Sandbox factory
Looks great for a first factory.
The only thing I have to add is maybe up the Copper ore input (add a few more miners to the Copper patch at the top left, and for the (Green) Electronic Circuits, the common ratio is 3 Copper Cable factories to 2 (Green) Electronic Circuits). It doesn't look like you have much room to expand what is already running but possibly mining some of that copper surrounding the water and building a few more factories of Copper Cable and Electronic Circuit to the right of the water may work.
Anyways, looks like you are doing just fine and I'm sure you will come up with a solution. By the way, nice use of the smart inserters.
The only thing I have to add is maybe up the Copper ore input (add a few more miners to the Copper patch at the top left, and for the (Green) Electronic Circuits, the common ratio is 3 Copper Cable factories to 2 (Green) Electronic Circuits). It doesn't look like you have much room to expand what is already running but possibly mining some of that copper surrounding the water and building a few more factories of Copper Cable and Electronic Circuit to the right of the water may work.
Anyways, looks like you are doing just fine and I'm sure you will come up with a solution. By the way, nice use of the smart inserters.
Re: New Player Sandbox factory
Don't forget to look at your inserters too. you have one blue inserter to insert one iron plate and three copper cables every half second which means your electronic circuit assemblers aren't working as fast as they could be. Try placing two more blue inserters to put stuff into each of your assemblers.
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Re: New Player Sandbox factory
Each steam engine needs roughly 1.31 boilers when running at full capacity.
One offshore pump can satisfy 14 Boilers and 10 steam engines
Solar Panel 1~1 Basic accumulator (+ Basic accumulator for your Laser turret)
90% of all Research is 10x i.e 10, 20, 50,100 with the odd of 75 so 10 labs is the best to have.
One offshore pump can satisfy 14 Boilers and 10 steam engines
Solar Panel 1~1 Basic accumulator (+ Basic accumulator for your Laser turret)
90% of all Research is 10x i.e 10, 20, 50,100 with the odd of 75 so 10 labs is the best to have.
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Re: New Player Sandbox factory
16 solor pannels needs slightly less then 14 accumulators
but 16-12 makes a nicer pattern with a substation
but 16-12 makes a nicer pattern with a substation
Re: New Player Sandbox factory
Thanks for the tips, honestly. I been really busy or I would of responded sooner.
As a question I have. is there a page with resources that show how much of X you should be making to produce Y? Like for example how this was mentioned:
As a question I have. is there a page with resources that show how much of X you should be making to produce Y? Like for example how this was mentioned:
I didn't really see this mentioned on the wiki. I know the game is in alpha but maybe a page that goes over this sort of stuff wouldn't be a bad idea.Piranha wrote:for the (Green) Electronic Circuits, the common ratio is 3 Copper Cable factories to 2 (Green) Electronic Circuits).
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Re: New Player Sandbox factory
Ok, me and my roommate are working on a cool thing that can do that with any recipe, but it's buggy as all hell
For the rest of us it's all from watching/playing a lot and reading other people's science
For the rest of us it's all from watching/playing a lot and reading other people's science
Re: New Player Sandbox factory
I am all for cool custom programs that do auto calculations for you stuff. However It's still nice to have a simple referral page on the wiki for that sort of thing.LordFedora wrote:Ok, me and my roommate are working on a cool thing that can do that with any recipe, but it's buggy as all hell
For the rest of us it's all from watching/playing a lot and reading other people's science
They made a page like that for the Anno 2070 wiki and it was pretty invaluable. Here is an example http://anno2070.wikia.com/wiki/Production_Chains#Tools
Re: New Player Sandbox factory
Just use the wiki and your brain to do a little bit of basic math (that eventually will get complicated as the game goes along, but you can always simplify it) and you will be able to figure out almost everything of what you need for this game.Canyew wrote:Thanks for the tips, honestly. I been really busy or I would of responded sooner.
As a question I have. is there a page with resources that show how much of X you should be making to produce Y? Like for example how this was mentioned:
I didn't really see this mentioned on the wiki. I know the game is in alpha but maybe a page that goes over this sort of stuff wouldn't be a bad idea.Piranha wrote:for the (Green) Electronic Circuits, the common ratio is 3 Copper Cable factories to 2 (Green) Electronic Circuits).
Electronic Circiut:
https://forums.factorio.com/wiki/inde ... ic_Circuit
Takes: 1 Metal + 3 Copper Cable
OutPut: 1 Electronic Circuit
Produces in 0.5 seconds
Copper Cable:
https://forums.factorio.com/wiki/inde ... pper_cable
Takes: 1 Copper Plate
Output: 2 Copper Cable
Produces in 0.5 Seconds
Therefore the ideal lowest ratio is 6 Copper Cables to 2 Electronic Circuits, or 3 Copper Cable Factories to 2 Electronic Circuit Factories. This is also because they both produce at 0.5 Seconds, so using the 3:2 ratio the Electronic Circuit factory has no down time as long as the Copper and Metal Plates have full lines.
The easiest way to set this up is to have a Copper Cable for each Electronic Circuit factory with the extra (third) Copper Cable factory in the middle so that both Electronic Circuit factories can grab from it. Also leaves a nice space for when you have the larger Electric Poles
Here's a good example found through google with the search "Factorio Green Circuit":
http://i.imgur.com/vi5bVWU.png
And another similar design but will produce even faster using the blue inserters.
http://i.imgur.com/NYGdnGo.png
Hope that helps you out and you can then use the wiki to find all the other best ratios for your factory!
If you come up with your own unique designs be sure to post them on the "Show your Creations" forum section!
Re: New Player Sandbox factory
I've found a way that's similar to those but doesn't require any long inserters.Piranha wrote:quoteJust use the wiki and your brain to do a little bit of basic math (that eventually will get complicated as the game goes along, but you can always simplify it) and you will be able to figure out almost everything of what you need for this game.
Electronic Circiut:
https://forums.factorio.com/wiki/inde ... ic_Circuit
Takes: 1 Metal + 3 Copper Cable
OutPut: 1 Electronic Circuit
Produces in 0.5 seconds
Copper Cable:
https://forums.factorio.com/wiki/inde ... pper_cable
Takes: 1 Copper Plate
Output: 2 Copper Cable
Produces in 0.5 Seconds
Therefore the ideal lowest ratio is 6 Copper Cables to 2 Electronic Circuits, or 3 Copper Cable Factories to 2 Electronic Circuit Factories. This is also because they both produce at 0.5 Seconds, so using the 3:2 ratio the Electronic Circuit factory has no down time as long as the Copper and Metal Plates have full lines.
The easiest way to set this up is to have a Copper Cable for each Electronic Circuit factory with the extra (third) Copper Cable factory in the middle so that both Electronic Circuit factories can grab from it. Also leaves a nice space for when you have the larger Electric Poles
Here's a good example found through google with the search "Factorio Green Circuit":
http://i.imgur.com/vi5bVWU.png
And another similar design but will produce even faster using the blue inserters.
http://i.imgur.com/NYGdnGo.png
Hope that helps you out and you can then use the wiki to find all the other best ratios for your factory!
If you come up with your own unique designs be sure to post them on the "Show your Creations" forum section!
http://i.imgur.com/LTpTE6P.png
That particular setup has them being put on the same side but it's an easy change to have them goto separate sides.
http://i.imgur.com/r1tmH2V.png
Re: New Player Sandbox factory
Yup, and If you went crazy with the underground belts you could probably even not use any bends and just have one straight line of electronic and metal back to back overlapping each other.