M.O.R.T.Ys: Mall-originated Resupply Train Yard

Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems.
Please provide - only if it makes sense of course - a blueprint of your creation.
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Smart Inserter
Smart Inserter
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M.O.R.T.Ys: Mall-originated Resupply Train Yard

Post by ptx0 »

The M.O.R.T.Y. is how I resupply my walls. It's very simple, requires very little circuit knowledge

Here I've got identical double-headed trains loading up at my mall. I use double-headed trains for reasons I won't get into here.
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Each wagon of each train are all identical. This is wasteful, but it keeps things simple. I have each one filtered so I have a specific number of slots of each item set to load onto the train. It means I don't need to have circuit logic or read train contents, and makes the use of double-ended trains easier (as they can load from either direction, having individual wagons per item will mean sometimes the wrong thing can wait to load into a wagon.)
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I use constant combinators and apply the requests for all requester chests. They're all wired into the combinator with "set requests" enabled. All chests receive these items.
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I use Bob's Inserters mod, so I can do crazy positions. I limit the stack size for each inserter to 1 so that it doesn't grab too much of any one item. Otherwise, you'll have hands stuck holding items a lot more frequently than this.
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Here's the supply train schedule. I have it so it fills up entirely at the load-up and then goes for a minimum of 30 seconds to the receiver, with an inactivity condition just in case it takes a lot longer to refuel or unload everything that the station needed.
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Here's a train leaving one of my station designs after it finished unloading. You can tell that not every wagon needs to be unloaded - each receiver can be different!
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I use smart inserters with filters set for each item, one item per chest - this allows me to avoid more intelligent circuitry that keeps track of different item counts in a single chest. Simple!
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Here's the inserter configuration. Pretty simple. I have it wired up because I was going to try and attempt an unloader where we can specify the exact quantity that we want.
Each chest is wired up to a constant combinator you can see at the bottom left.
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The constant combinator is configured with negative values to say which quantities we want at this receiver.
biooibs.png (30.21 KiB) Viewed 1019 times
A decider puts a green signal if anything is less-than zero. I could have avoided this and set the condition at the station, instead. But the receiver station is set to enable when Green >= 1.

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