Gonna wait this next release and see what happens when updating it.lovely_santa wrote: ↑Wed Dec 22, 2021 8:32 pm
@mutkanum and @Sworn I checked with the latest version of angels mods (ready to be released) and could not reproduce the error (both maps load fine) for me, with your settings and mod config....
Bugs & FAQ
Moderator: Arch666Angel
Re: Bugs & FAQ
Re: Bugs & FAQ
The latest angelsrefining does not work if artifacts are disabled
Error in assignID: technology with name 'alien-research' does not exist.
Source: bob-energy-shield-equipment-4 (technology)
Error in assignID: technology with name 'alien-research' does not exist.
Source: bob-energy-shield-equipment-4 (technology)
Re: Bugs & FAQ
Hi, I just wanted to report that after the latest update to Angel's Refining for some reason i can't smelt ores to plates anymore and I couldn't find anything about this in the Changelog (or maybe I missed it). Downgrading to 0.12.0 luckyly helped.
- lovely_santa
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Re: Bugs & FAQ
What mods are you using?
Re: Bugs & FAQ
Gathering turret, what does it do?
I have it, biters come in range, nothing happens...
I have it, biters come in range, nothing happens...
Re: Bugs & FAQ
All tiles stack to 1k Updated
Angel's Addons - C.A.B.
Angel's Addons - Ore Silos
Angel's Addons - Petrochem Train
Angel's Addons - Pressure Tanks
Angel's Addons - Smelting Train
Angel's Addons - Storage Options
Angel's Addons - Warehouses
Angel's Bioprocessing
Angel's Industries
Angel's Infinite Ores
Angel's Petrochemical Processing
Angel's Refining
Angel's Smelting
Blueprint Extensions
Bob's Adjustable Inserters mod
Bob's Assembling machines mod
Bob's Classes and Multiple characters mod
Bob's Electronics mod
Bob's Enemies mod
Bob's Functions Library mod
Bob's Greenhouse mod
Bob's Logistics mod
Bob's Metals, Chemicals and Intermediates mod
Bob's Mining mod
Bob's Modules mod
Bob's Ores mod
Bob's Personal Equipment mod
Bob's Warfare mod
Bottleneck
Clock
Crafting Speed Research
Enhanced Map Colors
EvoGUI - Evolution Factor Indicator and more
Explosive Termites
Factorio Library
Factorio Standard Library
Factorissimo2
Flare Stack
Flow Control
Fully Automated Rail Layer
GDIW - Gah! DarnItWater!
Helmod: assistant for planning your base.
Larger Lamps
Long and Far Reach
Orbital Ion Cannon
Orphan Finder
Resource Spawner Overhaul
Reverse Factory
Robocharger
Robot Mining Site
ShinyBobGFX
Smarter Trains
Squeak Through
steinio's unlasting oil
Stone Water Well
The Fat Controller
Vehicle Radar
VehicleSnap
What is it really used for?
Yemto's Item Count
I tried disabling Angel's Refining at first before downgrading and after disabling it i could smelt the ores again so the smelting isn't disabled by other mods per se, probably just due to interference with them
Angel's Addons - C.A.B.
Angel's Addons - Ore Silos
Angel's Addons - Petrochem Train
Angel's Addons - Pressure Tanks
Angel's Addons - Smelting Train
Angel's Addons - Storage Options
Angel's Addons - Warehouses
Angel's Bioprocessing
Angel's Industries
Angel's Infinite Ores
Angel's Petrochemical Processing
Angel's Refining
Angel's Smelting
Blueprint Extensions
Bob's Adjustable Inserters mod
Bob's Assembling machines mod
Bob's Classes and Multiple characters mod
Bob's Electronics mod
Bob's Enemies mod
Bob's Functions Library mod
Bob's Greenhouse mod
Bob's Logistics mod
Bob's Metals, Chemicals and Intermediates mod
Bob's Mining mod
Bob's Modules mod
Bob's Ores mod
Bob's Personal Equipment mod
Bob's Warfare mod
Bottleneck
Clock
Crafting Speed Research
Enhanced Map Colors
EvoGUI - Evolution Factor Indicator and more
Explosive Termites
Factorio Library
Factorio Standard Library
Factorissimo2
Flare Stack
Flow Control
Fully Automated Rail Layer
GDIW - Gah! DarnItWater!
Helmod: assistant for planning your base.
Larger Lamps
Long and Far Reach
Orbital Ion Cannon
Orphan Finder
Resource Spawner Overhaul
Reverse Factory
Robocharger
Robot Mining Site
ShinyBobGFX
Smarter Trains
Squeak Through
steinio's unlasting oil
Stone Water Well
The Fat Controller
Vehicle Radar
VehicleSnap
What is it really used for?
Yemto's Item Count
I tried disabling Angel's Refining at first before downgrading and after disabling it i could smelt the ores again so the smelting isn't disabled by other mods per se, probably just due to interference with them
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Re: Bugs & FAQ
Thanks for the report; this is fixed for the next release. A quick work-around is to temporary enable the alien artifacts and the colored artifacts in the settings of bob enemies.
The gathering turret is used to gather items on the ground dropped by the biters. As I see in your technology window, I assume you do not have any artifacts enabled on your playthrough? Can you confirm this, I would've expected an unlock as the one shown below to be next to the gathering turret technology. This rendering the gathering turret useless for you.
Do you mean you cannot smelt the refined ores to plates directly? That would be intended since angelssmelting 0.6.15 to enforce the use of angels metallurgy smelting. Can you confirm this is the problem you are describing? I cannot find any issue with your mod loadout.
Re: Bugs & FAQ
Oh, so that is what it does, thanks. Yep I don't have artifacts enabled.lovely_santa wrote: ↑Sat Dec 25, 2021 9:05 am
The gathering turret is used to gather items on the ground dropped by the biters. As I see in your technology window, I assume you do not have any artifacts enabled on your playthrough? Can you confirm this, I would've expected an unlock as the one shown below to be next to the gathering turret technology. This rendering the gathering turret useless for you.
ArtifactGathering.png
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Re: Bugs & FAQ
The turret has only limited use for now; I do plan on adding more use cases for the turret in the future. I wanted to push a functional version out to get the majority of the bugs fixed before continuing... I've added a description to the turret for the next release.Sworn wrote: ↑Sat Dec 25, 2021 1:44 pmOh, so that is what it does, thanks. Yep I don't have artifacts enabled.lovely_santa wrote: ↑Sat Dec 25, 2021 9:05 am
The gathering turret is used to gather items on the ground dropped by the biters. As I see in your technology window, I assume you do not have any artifacts enabled on your playthrough? Can you confirm this, I would've expected an unlock as the one shown below to be next to the gathering turret technology. This rendering the gathering turret useless for you.
ArtifactGathering.png
Re: Bugs & FAQ
Nice, thanks for the info, gonna just burn them I guess.lovely_santa wrote: ↑Sat Dec 25, 2021 4:38 pm The turret has only limited use for now; I do plan on adding more use cases for the turret in the future. I wanted to push a functional version out to get the majority of the bugs fixed before continuing... I've added a description to the turret for the next release.
One thing, when playing with Klonan's transport drone and having the components drop enabled, the request depto get deconstructed and its components dropped as it should, the same with the fluid depto, but the supplier does not. I assume the script that changes the drop was supposed to get all buildings. Well not complaining, just pointing it out.
Re: Bugs & FAQ
Yes, thanks a lot that's exactly my problem and that would explain it, however I'm still a bit confused since the change apparently happened in version 0.6.15 but I don't have this issue when using 0.6.17.lovely_santa wrote: ↑Sat Dec 25, 2021 9:05 am Do you mean you cannot smelt the refined ores to plates directly? That would be intended since angelssmelting 0.6.15 to enforce the use of angels metallurgy smelting. Can you confirm this is the problem you are describing? I cannot find any issue with your mod loadout.
Re: Bugs & FAQ
maybe your settings got reset during one of the mods update, or they changed the setting name or something similar
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Re: Bugs & FAQ
I think that Bobmonium is not spawning in the start zone in a new game any longer
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Re: Bugs & FAQ
I will see where the issue comes from and if angels mods should do something about it. I made a github issue to track this.Sworn wrote: ↑Sat Dec 25, 2021 8:34 pm One thing, when playing with Klonan's transport drone and having the components drop enabled, the request depto get deconstructed and its components dropped as it should, the same with the fluid depto, but the supplier does not. I assume the script that changes the drop was supposed to get all buildings. Well not complaining, just pointing it out.
I assume this was with some bugs and dependent on the mod combination you were playing; it might (indirectly) be fixed now...Fishammer wrote: ↑Mon Dec 27, 2021 10:25 amYes, thanks a lot that's exactly my problem and that would explain it, however I'm still a bit confused since the change apparently happened in version 0.6.15 but I don't have this issue when using 0.6.17.lovely_santa wrote: ↑Sat Dec 25, 2021 9:05 am Do you mean you cannot smelt the refined ores to plates directly? That would be intended since angelssmelting 0.6.15 to enforce the use of angels metallurgy smelting. Can you confirm this is the problem you are describing? I cannot find any issue with your mod loadout.
There are settings to enable/disable each ore in the starting area (in angelsrefining). Are you sure you got it set to enabled? I double checked and it is generating in new games when the setting is enabled for me...Stormcaller wrote: ↑Tue Dec 28, 2021 1:17 am I think that Bobmonium is not spawning in the start zone in a new game any longer
Re: Bugs & FAQ
I've been having issues trying to use the search feature for Angel's Petrochemical Processing to look up Sodium Hydroxide. I had to use FNEI mod to find out that it's under Chlorine Processing 1 via Saline Water Electrolysis, but it won't pull this info up with vanilla search UI.
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- Where Sodium Hydroxide is at.png (1.77 MiB) Viewed 7892 times
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- Hydroxide Search.png (2.92 MiB) Viewed 7892 times
Re: Bugs & FAQ
Using Industries with component and tech overhaul on, the research for Puffers 2 seems broken. I can't insert Alien Plant Samples into Exploration Lab 2.
I'd attach the savegame, but it's 170 MB. - lovely_santa
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Re: Bugs & FAQ
This is already fixed for the next release. The quick workaround for this is to remove line 272 in angelsindustries/prototypes/buildings/angels-labs-exploration.lua
Re: Bugs & FAQ
Had someone after me replied to, so just bumping to see if this was acknowledged.mr_andy51 wrote: ↑Mon Jan 03, 2022 12:23 pm I've been having issues trying to use the search feature for Angel's Petrochemical Processing to look up Sodium Hydroxide. I had to use FNEI mod to find out that it's under Chlorine Processing 1 via Saline Water Electrolysis, but it won't pull this info up with vanilla search UI.
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Re: Bugs & FAQ
The recipe "Advanced deuterium fuel cell reprocessing" is actually impossible to craft as the centrifuge has no fluid input. Is this a bug or intended?
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Re: Bugs & FAQ
yep, seems to be missing the assemble target in the recipePluranium_Alloy wrote: ↑Sun Jan 09, 2022 7:30 pm The recipe "Advanced deuterium fuel cell reprocessing" is actually impossible to craft as the centrifuge has no fluid input. Is this a bug or intended?