List of Little-Known, High-Quality Utility Mods (Personal Rankings)

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oyunbagimlisi
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List of Little-Known, High-Quality Utility Mods (Personal Rankings)

Post by oyunbagimlisi »

In this post, I will list my favorite mods that have not exceeded 10k downloads (or their popularity is outdated). I'm sure you'll find a mod that you don't know about but is necessary...

These mods are more for ease of use, mods that do not change the game.

First of all, let me start by stating that I recommend all mods of @raiguard ( https://mods.factorio.com/user/raiguard ) that we know very well.

1-) Bottleneck Lite
2-) Cursor Enhancements
3-)Blueprint Tools

all other mods are HIGHLY recommended.

4-)
Resource Highlighter (Dark's Version):

Doesn't throw tags, Doesn't pollute the map, Just highlights:

https://mods.factorio.com/mod/resourcehighlighter-dark

5-) No electricity icon has been reduced.

https://mods.factorio.com/mod/LessUnplugged_bud

6-) Logistic version: https://mods.factorio.com/mod/SmallerLo ... liveryIcon

7-) Expand Tooltip: Medicine especially for 1366X768 (and lower) users. Hides the map when hovering over the tooltips.

https://mods.factorio.com/mod/expandtooltip

8/-) Thicker Power Wires:
One of my must-haves

https://mods.factorio.com/mod/ThickerLines

9-) Ghost Counter : Great

https://mods.factorio.com/mod/ghost-counter

10-) GUI Unifyer: 13k downloads but still adding:

https://mods.factorio.com/mod/GUI_Unifyer

11-) Noxys Fading: https://mods.factorio.com/mod/Noxys_QuickerStumpFade

12-) Picker Pipe Tools (21k but I'm adding it.) Picker Underground Pipe Highlighter
most important function. It is very necessary when installing the fluid system.

https://mods.factorio.com/mod/PickerPipeTools

13-) Again, 23k, but essential.

It does more (more importantly) than it says in the description. Pipe, wall, arch, multi-rendering with a clean interface. Be sure to check it out.

https://mods.factorio.com/mod/PickerBeltTools

14-) Schall Chunk Alignment: 4O0 dowland. It's not fixed, only when needed: when you pick up an asset, only the relevant (around) grid is created. It is different in that it is light and clean.

hhttps://mods.factorio.com/mod/SchallChunkAlignment

15-) A bit of a trick, it can be considered unlisted, but I think it's necessary, why would the bullets in the turret die when it dies?

Schall Remains & PickupSchall Remains & Pickup.

https://mods.factorio.com/mod/SchallRemainsPickup

16-) It can be considered unlisted again, but it only adds one recipe. It is not complicated or irrelevant like its peers. : Wood to Coal - 1.1 :

https://mods.factorio.com/mod/wood_to_coal

17-)
Floating Damage Text deserves to be high on the list:

https://mods.factorio.com/mod/floating-damage-text

18-) GunTurretAlerts

https://mods.factorio.com/mod/GunTurretAlerts

19- HUDs for vehicles : Do not dowlond normally. Spidertron is not working. @Kocou in the comments
fixed it, self added link: https://drive.google.com/file/d/1n8HQXr ... sp=sharing


3 mods that add small, essential, items:

20-) Extended Equipment: I searched for such a study for a long time. Simple, clean, not excessive. Vanilla compatible.

https://mods.factorio.com/mod/extended-equipment

21-) For armor only: Simply Power Armor MK3: https://mods.factorio.com/mod/simply-power-armor-mk3

22-) Fast Long Inserters

https://mods.factorio.com/mod/FastLongInserters

Also all mods of @Xorimuth 's spidertron focus. Especially:

-Spidertron Patrols
-Spidertron Enhancements
-Spidertron Weapon Switcher (easy to configure from mod file)
viewtopic.php?f=33&t=105093
Beacon domain & Cable access area coloring (Color Tone variations)


oyunbagimlisi
Fast Inserter
Fast Inserter
Posts: 182
Joined: Mon Aug 31, 2020 10:09 pm
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Re: List of Little-Known, High-Quality Utility Mods (Personal Rankings)

Post by oyunbagimlisi »

oyunbagimlisi wrote:
Thu Dec 09, 2021 10:47 pm
In this post, I will list my favorite mods that have not exceeded 10k downloads (or their popularity is outdated). I'm sure you'll find a mod that you don't know about but is necessary...

These mods are more for ease of use, mods that do not change the game.

First of all, let me start by stating that I recommend all mods of @raiguard ( https://mods.factorio.com/user/raiguard ) that we know very well.

1-) Bottleneck Lite
2-) Cursor Enhancements
3-)Blueprint Tools

all other mods are HIGHLY recommended.

4-)
Resource Highlighter (Dark's Version):

Doesn't throw tags, Doesn't pollute the map, Just highlights:

https://mods.factorio.com/mod/resourcehighlighter-dark

5-) No electricity icon has been reduced.

https://mods.factorio.com/mod/LessUnplugged_bud

6-) Logistic version: https://mods.factorio.com/mod/SmallerLo ... liveryIcon

7-) Expand Tooltip: Medicine especially for 1366X768 (and lower) users. Hides the map when hovering over the tooltips.

https://mods.factorio.com/mod/expandtooltip

8/-) Thicker Power Wires:
One of my must-haves

https://mods.factorio.com/mod/ThickerLines

9-) Ghost Counter : Great

https://mods.factorio.com/mod/ghost-counter

10-) GUI Unifyer: 13k downloads but still adding:

https://mods.factorio.com/mod/GUI_Unifyer

11-) Noxys Fading: https://mods.factorio.com/mod/Noxys_QuickerStumpFade

12-) Picker Pipe Tools (21k but I'm adding it.) Picker Underground Pipe Highlighter
most important function. It is very necessary when installing the fluid system.

https://mods.factorio.com/mod/PickerPipeTools

13-) Again, 23k, but essential.

It does more (more importantly) than it says in the description. Pipe, wall, arch, multi-rendering with a clean interface. Be sure to check it out.

https://mods.factorio.com/mod/PickerBeltTools

14-) Schall Chunk Alignment: 4O0 dowland. It's not fixed, only when needed: when you pick up an asset, only the relevant (around) grid is created. It is different in that it is light and clean.

hhttps://mods.factorio.com/mod/SchallChunkAlignment

15-) A bit of a trick, it can be considered unlisted, but I think it's necessary, why would the bullets in the turret die when it dies?

Schall Remains & PickupSchall Remains & Pickup.

https://mods.factorio.com/mod/SchallRemainsPickup

16-) It can be considered unlisted again, but it only adds one recipe. It is not complicated or irrelevant like its peers. : Wood to Coal - 1.1 :

https://mods.factorio.com/mod/wood_to_coal

17-)
Floating Damage Text deserves to be high on the list:

https://mods.factorio.com/mod/floating-damage-text

18-) GunTurretAlerts

https://mods.factorio.com/mod/GunTurretAlerts

19- HUDs for vehicles : Do not dowlond normally. Spidertron is not working. @Kocou in the comments
fixed it, self added link: https://drive.google.com/file/d/1n8HQXr ... sp=sharing


3 mods that add small, essential, items:

20-) Extended Equipment: I searched for such a study for a long time. Simple, clean, not excessive. Vanilla compatible.

https://mods.factorio.com/mod/extended-equipment

21-) For armor only: Simply Power Armor MK3: https://mods.factorio.com/mod/simply-power-armor-mk3

22-) Fast Long Inserters

https://mods.factorio.com/mod/FastLongInserters

Also all mods of @Xorimuth 's spidertron focus. Especially:

-Spidertron Patrols
-Spidertron Enhancements
-Spidertron Weapon Switcher (easy to configure from mod file)

+1 : https://mods.factorio.com/mod/TjSignBoards
+2 : https://mods.factorio.com/mod/speaker-signals-2
+3 : https://mods.factorio.com/mod/yemtositemcount
+4 : https://mods.factorio.com/mod/InlaidLampsExtended
+5: https://mods.factorio.com/mod/HardcoreStart
+6: https://mods.factorio.com/mod/ChunkyChunks
viewtopic.php?f=33&t=105093
Beacon domain & Cable access area coloring (Color Tone variations)

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