Yes, I'm sorry that I got carried away with my latest toy I developed. I made a supply system whose loading station (re)fills a train with a selection of items, the items being configured by as many constant combinators as necessary. And the corresponding unloading station that will unload as many items as configured in the constant combinators of that station. It can be used to simply restock an outpost with ammo and repair kits, but it can at the same time also build a whole outpost from a put down blueprint, as long as the player builds the unloading chests, circuit and one roboport. This is why I built it in the first place: I was tired to build an outpost with not having enough items in my inventory to construct it fully.Serenity wrote: Sun Nov 28, 2021 10:34 pm You're probably thinking about far more general setups with calling trains on demand to random locations and bringing an ever changing selection of items. What I mean is far, far more simple.
It even loads the empty roboport to initiate robot operations and brings back trash to the loading station
