Spidertron roboport control
Moderator: ickputzdirwech
Spidertron roboport control
Can we get a sidebar toggle to turn spidertron roboports on/off?
or maybe just make the existing one function for spidertron when we are holding the remote?
I keep getting low energy bots all over the place because they jump out for some random task that shouldnt be assigned to them while spidertron travels between destinations. would love to be able to stop this, as well as depleting its inventory resources before it arrives at a new destination for a build.
or maybe just make the existing one function for spidertron when we are holding the remote?
I keep getting low energy bots all over the place because they jump out for some random task that shouldnt be assigned to them while spidertron travels between destinations. would love to be able to stop this, as well as depleting its inventory resources before it arrives at a new destination for a build.
Re: Spidertron roboport control
If - and until - this is implemented, maybe this feature exists / could be added to : https://mods.factorio.com/mod/Shortcuts-ick ?
Koub - Please consider English is not my native language.
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Re: Spidertron roboport control
It can and it has been. Check out the newest version. I had this on my todo list already and finally got around to implement it.Koub wrote: ↑Mon Sep 07, 2020 8:52 am If - and until - this is implemented, maybe this feature exists / could be added to : https://mods.factorio.com/mod/Shortcuts-ick ?
PS: sorry for the self promotion
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Re: Spidertron roboport control
Good jobickputzdirwech wrote: ↑Sun Oct 04, 2020 10:34 pm It can and it has been. Check out the newest version. I had this on my todo list already and finally got around to implement it.
Koub - Please consider English is not my native language.
Re: Spidertron roboport control
sweet, thanks!ickputzdirwech wrote: ↑Sun Oct 04, 2020 10:34 pmIt can and it has been. Check out the newest version. I had this on my todo list already and finally got around to implement it.Koub wrote: ↑Mon Sep 07, 2020 8:52 am If - and until - this is implemented, maybe this feature exists / could be added to : https://mods.factorio.com/mod/Shortcuts-ick ?
PS: sorry for the self promotion
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Re: Spidertron roboport control
To be clear, it hasn't. You implemented a setting to conveniently turn Spidertron Roboports off while moving. (I think. I don't actually use that mod, but that's what I get from reading the changelogs). The original request was for an option to toggle them on/off. As in, at all times, stationary or moving, like there already is for the player's own Roboports. Not blaming you, mind, it's probably hard to do. Just clarifying.ickputzdirwech wrote: ↑Sun Oct 04, 2020 10:34 pm It can and it has been. Check out the newest version. I had this on my todo list already and finally got around to implement it.
Now hopefully any devs skimming over this forum post won't assume it's been solved by modding when it largely hasn't.
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Re: Spidertron roboport control
Um, don’t you think you should have tested it first then before posting? Maybe the text in the change log is wrong. Unless you try it, you have no way of knowing.guy smiley wrote: ↑Mon Nov 22, 2021 4:13 amTo be clear, it hasn't. You implemented a setting to conveniently turn Spidertron Roboports off while moving. (I think. I don't actually use that mod, but that's what I get from reading the changelogs). The original request was for an option to toggle them on/off. As in, at all times, stationary or moving, like there already is for the player's own Roboports. Not blaming you, mind, it's probably hard to do. Just clarifying.ickputzdirwech wrote: ↑Sun Oct 04, 2020 10:34 pm It can and it has been. Check out the newest version. I had this on my todo list already and finally got around to implement it.
Now hopefully any devs skimming over this forum post won't assume it's been solved by modding when it largely hasn't.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
Re: Spidertron roboport control
Yes, there is disable logistics while moving which prevents their roboports from activating while they walk, this is what they added. Different yes, but works most of the time.
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Re: Spidertron roboport control
Sorry, it works *when that's what you want*. If that is *not* want to want, when you want/need the actual "turn spidertron roboports OFF*, then it just completely 100% DOESN'T.
Not expecting this to be implemented anyway, mind…
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Re: Spidertron roboport control
Check the mods discussion page, the dev is looking into it as of a couple of weeks ago.