[0.11.5][kovarex] Multiplayer desync loops

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Boogalo
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[0.11.5][kovarex] Multiplayer desync loops

Post by Boogalo »

We've been running this 2 player game on a LAN since 11.1. We had hoped the desync would be fixed this week, but I should have uploaded earlier. We're still getting desync loops that seem to be connected to biter combat, but we're not completely sure. We would sometimes get bad loops, but emptying everyone's inventory into chests, then restarting the server seemed to alleviate them. That is no longer working. This might be a harsh case due to our belt hell base.

We are on identical windows 8.1 machines running the x64 client.
Here's the complete desync report folder. Let me know if you need anything else.

EDIT: Old link now disabled
Last edited by Boogalo on Tue Jan 06, 2015 4:37 pm, edited 1 time in total.
Boogalo
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Re: [0.11.5] Multiplayer desync loops

Post by Boogalo »

We set the biters to peaceful and killed them all. Didn't seem to help.
kovarex
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Re: [0.11.5][kovarex] Multiplayer desync loops

Post by kovarex »

Hello, thank you for the report, the savegame before the desync loop is always helpful and helps me to find the problem.

In this case, the desync causes were the beacons, the problem was located and fixed for 0.11.6
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