We have several scenarios where we want to have spectators observing the game in god mod. Unfortunately there does not seem to be any way to turn off the Player dots moving over the map. This is specifically annoying for spectators in an opponent force that are red dots and can be mistakes for enemies. On an allied Player you may turn off the dot by using LuaPlayer.color = {r = 0, g = 0, b = 0, a = 0}. However this wont remove the players Name from (mini-)map view.
Therefore a possibility to turn off the map visibility of any player (at best towards any specific force) would be appreciated.
LuaPlayer.map_visibility :: boolean
Re: LuaPlayer.map_visibility :: boolean
Can't you use defines.controllers.spectator?
Re: LuaPlayer.map_visibility :: boolean
That doesn't fix the issue.
Re: LuaPlayer.map_visibility :: boolean
Is it only an issue with spectator controllers?
I don't see that its a problem if we hide them from enemy players, they are spectators, non participants, even just being somewhere is information leaking through the divide
I don't see that its a problem if we hide them from enemy players, they are spectators, non participants, even just being somewhere is information leaking through the divide
Re: LuaPlayer.map_visibility :: boolean
I'm slightly confused. To make sure I'm understanding: you're asking for a way to hide spectator dots/names on the map from non-spectators?
If you want to get ahold of me I'm almost always on Discord.
Re: LuaPlayer.map_visibility :: boolean
None of my business, but that seems to be the request.
Like you're playing on a competitive server, building your thing, and you see red dots on the map coming at you, one need to make sure those are spectators, not ennemy, which is distracting.
And if you suddenly see 5 or 6 spectators dot/name that are coming from the ennemy side, slowly going at you while avoiding forest and cliff, you may have clues that they are spectating your ennemy attacking you and guess its position, which is more like cheating than just annoying.
Like you're playing on a competitive server, building your thing, and you see red dots on the map coming at you, one need to make sure those are spectators, not ennemy, which is distracting.
And if you suddenly see 5 or 6 spectators dot/name that are coming from the ennemy side, slowly going at you while avoiding forest and cliff, you may have clues that they are spectating your ennemy attacking you and guess its position, which is more like cheating than just annoying.
Re: LuaPlayer.map_visibility :: boolean
Added LuaPlayer::show_on_map [RW] for 1.1.47.
Re: LuaPlayer.map_visibility :: boolean
Thank you so much! That's really cool