pY Coal Processing - Discussion

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bcd
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Re: pY Coal Processing - Discussion

Post by bcd »

I just updated my modpack to AL 1.10.2 and coal 1.8.9 (plus a graphics pack update). I have Factorio 1.1.6 and my other py packs are up to date. I opened TURD and clicked in it (it was empty) and got this mod crash:

Code: Select all

235.936 Error MainLoop.cpp:1281: Exception at tick 75004253: The mod Pyanodons Coal Processing (1.8.9) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event pycoalprocessing::on_gui_click (ID 1)
__pycoalprocessing__/scripts/wiki.lua:151: attempt to index local 'tab' (a nil value)
stack traceback:
	__pycoalprocessing__/scripts/wiki.lua:151: in function 'topic'
	__pycoalprocessing__/scripts/wiki.lua:336: in function 'handler'
	__stdlib__/stdlib/event/event.lua:342: in function 'pcall'
	__stdlib__/stdlib/event/event.lua:362: in function 'dispatch_event'
	__stdlib__/stdlib/event/event.lua:438: in function <__stdlib__/stdlib/event/event.lua:396>
kingarthur
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Re: pY Coal Processing - Discussion

Post by kingarthur »

dzbanek wrote: Sun Dec 27, 2020 8:21 am Hey, py coal just got updated but I still have a problem with locked technology, as I posted here.
I'm playing with
coal processing
fusion energy
industry
I'm trying to make a chemical science pack, which needs nexelit plate wich is hiding behind Coal processing 3 which is chemical science technology. I can't progress, any help?
I digged a little deeper and I noticed that it has already been reported twice, 8 months and 12 days ago.

Is this collection of py mods playable? Is it going to be fixed?
i know ive looked into this before and had fixed it. im not sure what happened that it got unfixed as theres even notes in the changelog that it was fixed once in october and then again in November. ive uploaded 1.9.0 and it should now be showing up under fine electronics with the chem sci pack.
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dzbanek
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Re: pY Coal Processing - Discussion

Post by dzbanek »

kingarthur wrote: Mon Dec 28, 2020 7:34 am i know ive looked into this before and had fixed it. im not sure what happened that it got unfixed as theres even notes in the changelog that it was fixed once in october and then again in November. ive uploaded 1.9.0 and it should now be showing up under fine electronics with the chem sci pack.
It works. However, I had to use console command to reset technologies to actually see this recipe. In helmod I saw it hidden.

Thank you.
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cpy
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Re: pY Coal Processing - Discussion

Post by cpy »

I tried clicking data array productivity update and game crashed. Logs have this in them:

Code: Select all

123.979 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd
 123.980 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit
 126.262 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd
 126.263 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit
 127.702 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd
 127.702 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit
 127.720 Script @__pyalienlife__/control.lua:2257: {
  [2683118] = {
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}
 131.117 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd
 131.118 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit
 134.778 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd
 134.779 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit
 134.800 Error MainLoop.cpp:1281: Exception at tick 71404758: The mod Pyanodons Coal Processing (1.9.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event pycoalprocessing::on_gui_click (ID 1)
__pycoalprocessing__/scripts/wiki.lua:152: attempt to index local 'tab' (a nil value)
stack traceback:
	__pycoalprocessing__/scripts/wiki.lua:152: in function 'topic'
	__pycoalprocessing__/scripts/wiki.lua:337: in function 'handler'
	__stdlib__/stdlib/event/event.lua:342: in function 'pcall'
	__stdlib__/stdlib/event/event.lua:362: in function 'dispatch_event'
	__stdlib__/stdlib/event/event.lua:438: in function <__stdlib__/stdlib/event/event.lua:396>
 134.801 Error ServerMultiplayerManager.cpp:91: MultiplayerManager failed: "The mod Pyanodons Coal Processing (1.9.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event pycoalprocessing::on_gui_click (ID 1)
__pycoalprocessing__/scripts/wiki.lua:152: attempt to index local 'tab' (a nil value)
stack traceback:
	__pycoalprocessing__/scripts/wiki.lua:152: in function 'topic'
	__pycoalprocessing__/scripts/wiki.lua:337: in function 'handler'
	__stdlib__/stdlib/event/event.lua:342: in function 'pcall'
	__stdlib__/stdlib/event/event.lua:362: in function 'dispatch_event'
	__stdlib__/stdlib/event/event.lua:438: in function <__stdlib__/stdlib/event/event.lua:396>"
 134.802 Info ServerMultiplayerManager.cpp:783: updateTick(71404758) changing state from(InGame) to(Failed)
 134.802 Quitting: multiplayer error.
kingarthur
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Posts: 1463
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Re: pY Coal Processing - Discussion

Post by kingarthur »

cpy wrote: Thu Dec 31, 2020 12:44 pm I tried clicking data array productivity update and game crashed. Logs have this in them:

Code: Select all

123.979 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd
 123.980 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit
 126.262 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd
 126.263 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit
 127.702 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd
 127.702 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit
 127.720 Script @__pyalienlife__/control.lua:2257: {
  [2683118] = {
    __self = "userdata"
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  [2683234] = {
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 131.117 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd
 131.118 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit
 134.778 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd
 134.779 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit
 134.800 Error MainLoop.cpp:1281: Exception at tick 71404758: The mod Pyanodons Coal Processing (1.9.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event pycoalprocessing::on_gui_click (ID 1)
__pycoalprocessing__/scripts/wiki.lua:152: attempt to index local 'tab' (a nil value)
stack traceback:
	__pycoalprocessing__/scripts/wiki.lua:152: in function 'topic'
	__pycoalprocessing__/scripts/wiki.lua:337: in function 'handler'
	__stdlib__/stdlib/event/event.lua:342: in function 'pcall'
	__stdlib__/stdlib/event/event.lua:362: in function 'dispatch_event'
	__stdlib__/stdlib/event/event.lua:438: in function <__stdlib__/stdlib/event/event.lua:396>
 134.801 Error ServerMultiplayerManager.cpp:91: MultiplayerManager failed: "The mod Pyanodons Coal Processing (1.9.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event pycoalprocessing::on_gui_click (ID 1)
__pycoalprocessing__/scripts/wiki.lua:152: attempt to index local 'tab' (a nil value)
stack traceback:
	__pycoalprocessing__/scripts/wiki.lua:152: in function 'topic'
	__pycoalprocessing__/scripts/wiki.lua:337: in function 'handler'
	__stdlib__/stdlib/event/event.lua:342: in function 'pcall'
	__stdlib__/stdlib/event/event.lua:362: in function 'dispatch_event'
	__stdlib__/stdlib/event/event.lua:438: in function <__stdlib__/stdlib/event/event.lua:396>"
 134.802 Info ServerMultiplayerManager.cpp:783: updateTick(71404758) changing state from(InGame) to(Failed)
 134.802 Quitting: multiplayer error.
Thank you. Ill get on making a fix asap and it should be out later today.
kingarthur
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Posts: 1463
Joined: Sun Jun 15, 2014 11:39 am
Contact:

Re: pY Coal Processing - Discussion

Post by kingarthur »

cpy wrote: Thu Dec 31, 2020 12:44 pm I tried clicking data array productivity update and game crashed. Logs have this in them:

Code: Select all

123.979 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd
 123.980 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit
 126.262 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd
 126.263 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit
 127.702 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd
 127.702 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit
 127.720 Script @__pyalienlife__/control.lua:2257: {
  [2683118] = {
    __self = "userdata"
  },
  [2683234] = {
    __self = "userdata"
  },
  [2684556] = {
    __self = "userdata"
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  [2704729] = {
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  [2728009] = {
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}
 131.117 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd
 131.118 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit
 134.778 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd
 134.779 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit
 134.800 Error MainLoop.cpp:1281: Exception at tick 71404758: The mod Pyanodons Coal Processing (1.9.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event pycoalprocessing::on_gui_click (ID 1)
__pycoalprocessing__/scripts/wiki.lua:152: attempt to index local 'tab' (a nil value)
stack traceback:
	__pycoalprocessing__/scripts/wiki.lua:152: in function 'topic'
	__pycoalprocessing__/scripts/wiki.lua:337: in function 'handler'
	__stdlib__/stdlib/event/event.lua:342: in function 'pcall'
	__stdlib__/stdlib/event/event.lua:362: in function 'dispatch_event'
	__stdlib__/stdlib/event/event.lua:438: in function <__stdlib__/stdlib/event/event.lua:396>
 134.801 Error ServerMultiplayerManager.cpp:91: MultiplayerManager failed: "The mod Pyanodons Coal Processing (1.9.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event pycoalprocessing::on_gui_click (ID 1)
__pycoalprocessing__/scripts/wiki.lua:152: attempt to index local 'tab' (a nil value)
stack traceback:
	__pycoalprocessing__/scripts/wiki.lua:152: in function 'topic'
	__pycoalprocessing__/scripts/wiki.lua:337: in function 'handler'
	__stdlib__/stdlib/event/event.lua:342: in function 'pcall'
	__stdlib__/stdlib/event/event.lua:362: in function 'dispatch_event'
	__stdlib__/stdlib/event/event.lua:438: in function <__stdlib__/stdlib/event/event.lua:396>"
 134.802 Info ServerMultiplayerManager.cpp:783: updateTick(71404758) changing state from(InGame) to(Failed)
 134.802 Quitting: multiplayer error.
ive just uploaded a new version of pycoalprocessing and this shouldnt happen anymore.
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dzbanek
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Re: pY Coal Processing - Discussion

Post by dzbanek »

I'm playing with
  • coal processing
  • fusion energy
  • industry
To make an utility science pack I need a flying robot frame, which I can't craft. There's no recipe for it.
Vases1987
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Re: pY Coal Processing - Discussion

Post by Vases1987 »

Hi! Backfilling in the mods of Pyanadons on chernozem disappears. The soil is constantly growing. What can be done about it?
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fractalman
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Re: pY Coal Processing - Discussion

Post by fractalman »

Vases1987 wrote: Sat Oct 30, 2021 4:35 pm Hi! Backfilling in the mods of Pyanadons on chernozem disappears. The soil is constantly growing. What can be done about it?
This is very likely from a tailings pond filled with something yucky.


Use tanks instead once you can afford them. Only way to fix that after the source is removed is a command to change the terrain
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Re: pY Coal Processing - Discussion

Post by DmitryGromov »

Good afternoon dear PY and king arthur.

Tell me, are you planning on removing this stupid vanilla chemical plant from most of your recipes? Firstly, it doesn't fit your mod's style with great models and excellent graphics. Secondly, this plant has only one type of technology (mk1) and this greatly complicates the creation of powerful and productive industries.

In fact, hundreds and hundreds of these chemical plants are required to create powerful production facilities. And if your other factories can be improved, then this vanilla squalor only puts a spoke in the wheel, spoils the appearance of the production chain and is required in huge quantities. Merry Christmas!
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factoriogame1121
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Re: pY Coal Processing - Discussion

Post by factoriogame1121 »

DmitryGromov wrote: Wed Dec 22, 2021 9:35 am Good afternoon dear PY and king arthur.

Tell me, are you planning on removing this stupid vanilla chemical plant from most of your recipes? Firstly, it doesn't fit your mod's style with great models and excellent graphics. Secondly, this plant has only one type of technology (mk1) and this greatly complicates the creation of powerful and productive industries.

In fact, hundreds and hundreds of these chemical plants are required to create powerful production facilities. And if your other factories can be improved, then this vanilla squalor only puts a spoke in the wheel, spoils the appearance of the production chain and is required in huge quantities. Merry Christmas!
With all due respect to the developers of the game, I fully support the author of this post. And I noticed for a long time that, in connection with such a fundamental modding, it is necessary to completely remove or replace all the remaining vanilla constructions, which look like rudiments against the background of this global modification.
And I'm still waiting, including when, finally, respected developers will pay attention to research packages that are pointlessly hanging in the technology tree:D
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pyanodon
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Re: pY Coal Processing - Discussion

Post by pyanodon »

YES :D Very very soon
pY Coal processing mod
Discord: Pyanodon #5791
kinnom
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Re: pY Coal Processing - Discussion

Post by kinnom »

pyanodon wrote: Wed Dec 22, 2021 2:40 pm YES :D Very very soon
One building or multiple types? You've already got the fluidized bed reactor.
no yes yes no yes no yes yes
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Re: pY Coal Processing - Discussion

Post by DmitryGromov »

pyanodon wrote: Wed Dec 22, 2021 2:40 pm YES :D Very very soon
Gooooood! :D :D
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Re: pY Coal Processing - Discussion

Post by BlueTemplar »

shadowpho wrote: Fri Jan 03, 2020 10:48 pm Oleochemical balances!

1) Sulfur generation nerfs from desulfirization... not sure if anybody will care. Aromatics to lubricant didn't get nerfed :)

Desulfirization recipe (active carbon + coal gas -> sulfur + ash + syngas) now gives less sulfur (5->1)....
Desulfirization recipe (curde_oil + iron_ore -> sulfur + ash + heavy_oil) gives less sulfur (5 -> 1.5)
Heavy oil to light oil gives less sulfur (3->2)
Petro gas and light oil also gives less sulfur

2)
Less glycerol generated but less nichrome consumed. QQ, glycerol is hard)
Added a second recipe to make only oleochemicals but only with chromium instead of nichrome.

3) double the stone brick from sand and rich-clay if you make it that way :)
Not sure if it comes from this re-balance forgetting about it, but Sulfur from Atomized Fawogae seems to be an order of magnitude better than all the other options available at late green / early blue & py science ?
Sulfur_from_Fawogae_greensci.png
Sulfur_from_Fawogae_greensci.png (183.65 KiB) Viewed 7198 times
(I would qualify this option as "early green science".)
----
Sulfur_from_Enriched_Arum_Biomass.png
Sulfur_from_Enriched_Arum_Biomass.png (186.75 KiB) Viewed 7198 times
(I would qualify this option as "VERY late green science".)
----
Heck, even the " mid red science" one is better !
Sulfur_from_Fawogae_redsci.png
Sulfur_from_Fawogae_redsci.png (95.45 KiB) Viewed 7198 times
(Not that you would be able to convert it to sufuric acid before mid-green science...)
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BlueTemplar
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Re: pY Coal Processing - Discussion

Post by BlueTemplar »

To confirm - the use of efficiency modules in miners to reduce the consumption of drill heads and biosamples is considered a feature or a bug ? (Or an "unfortunate feature" ?)

(Helmod got an update yesterday fixing some bugs and adding some new QoL, very appreciated for a complex modpack like pY :
viewtopic.php?p=563127#p563127 )
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Re: pY Coal Processing - Discussion

Post by kingarthur »

BlueTemplar wrote: Wed Mar 09, 2022 8:42 am To confirm - the use of efficiency modules in miners to reduce the consumption of drill heads and biosamples is considered a feature or a bug ? (Or an "unfortunate feature" ?)

(Helmod got an update yesterday fixing some bugs and adding some new QoL, very appreciated for a complex modpack like pY :
viewtopic.php?p=563127#p563127 )
Only the biosamples is a bug. The rest are let's say allowed if not necessary desired
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Re: pY Coal Processing - Discussion

Post by BlueTemplar »

Oops, I've been (ab)using those then... XD - now removed, though not really important now, by mid-blue science...
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Re: pY Coal Processing - Discussion

Post by factoriogame1121 »

graphics: washer. when the water inlet is located from above, some pipes appear that are not present in the other direction of the inlet.
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Re: pY Coal Processing - Discussion

Post by septemberWaves »

factoriogame1121 wrote: Sat Nov 26, 2022 9:45 pm graphics: washer. when the water inlet is located from above, some pipes appear that are not present in the other direction of the inlet.
This is not a bug. The reason those pipes appear only in the vertical configuration is because they represent the fact that there is a pipe connection to the north, which there isn't otherwise.
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