TL;DR
What ?
1. Remove high frequencies in the graphs.2. Make graph lines smooth.
Moderator: ickputzdirwech
Problem there is that you can't examine arbitrary segments at high resolution, just the most recent one.coppercoil wrote: ↑Wed Feb 03, 2021 9:55 pmJust switch to shorter time scale for details. Large scale already hides short peaks, so smoothing would be not so "destructive" as you think. I mean, graphs hide fine details by now, and players are fine with that
Why not add a slider to statistics panel to adjust N between 1..10, with default of 3? Same for electric stats panel...
You can select one or several item and then the graph only shows them.
It would be selectable. Set N=1 (default) and you get the current graph. N=2 and each pixel is averaged with the previous value. The higher you select N the more smoothed out it is.mmmPI wrote: ↑Sun Oct 24, 2021 5:43 pmYou can select one or several item and then the graph only shows them.
but i agree with you it would be interesting to have better visual information.
Not sure i understand your proposition however making the line smoother and reducing the spikes is not desirable in my eyes, i think the tab should reflect as accurate as possible what is happening.
Then having options to interpret such as average, trend, +/- total production , and so on i'm favourable.
haaa you have to select the longer tab "250H" usually those are not jumping items, even the last 2 or 3 numbers at the bottom. Select the 3 desired machine and then switcback to the 5 second graph. You have only 3 graph visible, go to 10 minutes ,same, you have the average value written for each interval at the bottom and a spiky graph to help you realise what was averaged to give you the value.mrvn wrote: ↑Mon Oct 25, 2021 12:11 amI know that. But that is just the average over the whole time of the graph. One value. And if you have items close together they randomly switch positions and can be very hard to read and compare.
Try reading 2 or three numbers at the bottom at the same time? You basically have to make a screenshot or pause the game (which you can't in multiplayer). Comparing the number of X with that of Y 5 seconds ago like you can in a graph? Forget it.
The only issue i see is that for long durations, rather than taking a static point, you are going to take a bigger set of data to calculate, which adds load.
You aren't. You don't add up all the data points that go into each pixel. Instead it's a sliding window. As the graph advances the data point from "T-N" is subtracted and the data point for "T" is added. All the data points in between are carried over.