![Smile :)](./images/smilies/icon_e_smile.gif)
Why isn't there a defense bot. Give it the pistol every player starts off with and put some ammo in the roboport and have it go out and defend bots or entities that get attacked.
Or can you put any of the personal weapon bots into a roboport?
I think what blaze is after is an automated system that would detect an entity being under attack, and dispatch small flying robots (like a cbot or logbot) from the roboport grid to go defend it.
I think every entity that gets hurt should request one defense bot. They would be there more to distract the attacker to protect the initial entity than to be a sure kill of the attacker. Get the aliens focused on millitary units instead of the chemical plant or logistic bot.foamy wrote: Mon Sep 27, 2021 9:10 pmI think what blaze is after is an automated system that would detect an entity being under attack, and dispatch small flying robots (like a cbot or logbot) from the roboport grid to go defend it.
Which actually sounds really cool, although I dunno how you'd set up the queuing so that you send enough to matter but not all of the things in the net at once.
And they don't mix with flamethrowers.blazespinnaker wrote: Mon Oct 04, 2021 7:08 pm Land Mines plus bots are pretty good defense bots. They do get clipped though, now and then.
You could have artillery shells that release capsules on impact. Now that would be fun. The impact harms the nest and the capsule cleans up surrounding bitters.MEOWMI wrote: Wed Oct 06, 2021 12:30 pm I think it could be pretty balanced if you could put combat bot capsules into roboports and they were automatically deployed on the location of the alert. It would be a much-needed buff to the capsules themselves anyway. The only question mechanics-wise is how you would quantify how many and how often to deploy them, aside from the fact that the feature might be getting too far outside of the game's intended scope - it might encroach on the role of turrets a bit too much.
Ooh yes please! Pew pew pew!mrvn wrote: Wed Oct 06, 2021 11:36 pm You could have artillery shells that release capsules on impact. Now that would be fun. The impact harms the nest and the capsule cleans up surrounding bitters.
Catapults/trebuchets <3
There is so much wood and stone is plenty too. I don't think I have seen an early game weapons mod that provides bow and arrow, scorpions, catapults, ...