My question about access to the factorio source was for features that can't be (properly) implemented in mods. Like train tunnels for example.Khazul wrote: βFri Sep 03, 2021 5:27 am I welcome this news and I agree that a big expansion is the right way to go for the reasons given.
Re mod vs devs implementing in core game: For me, the #'1 advantage of being implemented in the core game is ongoing support and ubiquity. Like many of us, I use alot of the many excellent and well supported mods which is really great until the day it isnt as the author has moved on to other things / life got in the way etc (understandable - it happens). There are definitely some excellent mods that these days I kind of regard as almost core game.
As for what I think would be a cool direction: a factory spread across multiple surfaces (world / regions / space stations, whatever) with transport systems between then - portals, space elevators, spaceships, surface to orbit drones, inter-region trains / ships / mass slings, vac tubes (high speed bulk belts) or whatever.
What is needed is a pair of rails that can be placed by script anywhere on any surface and be connected for the path finding of trains. With that mods can then add the graphics for train tunnels or portals and have trains drive through them. It's also possible for the mod to allow players or cars to use the portals as seen in e.g. Factorissimo. For train tunnels the train could just skip from entry to exit or the inside of the tunnel itself could be on a second surface with graphics to match the inside of the tunnel and length and direction matching. So the tunnel really would go underground and come back up. All can be done in a mod except for actually having the train drive through.
All that sounds like stuff that can live perfectly in a mod or scenario. Nothing prevents the devs from writing and maintaining mods as add-ons to the game.Khazul wrote: βFri Sep 03, 2021 5:27 am Maybe add an intelligent biter overlord race present in space and directing the biters to be more annoying (and rampant mod like) say when an overlord is nearby One of the great appeals of factorio vs other factory games is the number of ways we can play it - go for peaceful pure factory building, or all out endless war and mayhem with something like rampant and a bunch of weapons mods etc or whatever in between.
Maybe add some exotic resources only found on some surfaces and giving us a reason to go there and transport the stuff.
I do not see new biomes/tilesets being a useful thing in itself (they dont currently hugely change what you do - maybe a little polution more or less etc), however, I do think they would go well with multiple surfaces that represent alien surfaces, constructed (space station) surfaces etc and especially if certain resources were tied to certain biomes which maybe are tied to certain surfaces.