[1.1.38] game.check_prototype_translations() doesn't check technologies

This subforum contains all the issues which we already resolved.
User avatar
tiriscef
Fast Inserter
Fast Inserter
Posts: 101
Joined: Thu Mar 28, 2019 8:45 pm
Contact:

[1.1.38] game.check_prototype_translations() doesn't check technologies

Post by tiriscef »

Hello.

The API of the LuaGameScript-function check_prototype_translations() claims that it checks technologies for missing locales. But it doesn't find my technologies that don't have a localisation.

So there's a technology with an unknown name:
Image

But it doesn't appear in the log:
Image

I can provide a mod that showcases the problem, if needed.

Thank you!
Attachments
factorio-current.log
(11.6 KiB) Downloaded 621 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 14595
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.38] game.check_prototype_translations() doesn't check technologies

Post by Rseding91 »

A mod would be nice, thanks.
If you want to get ahold of me I'm almost always on Discord.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14595
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.38] game.check_prototype_translations() doesn't check technologies

Post by Rseding91 »

I was able to reproduce the issue. It's now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Resolved Problems and Bugs”