TL;DR
I would really like to be able to set different damage multipliers (biter-player, player-biter, biter-buildings). The player-biter setting numerical or dependent on player count (*players, *players/2, etc.)Why ?
In multiplayer games clearing biters is way to easy in comparison to base defense. With random people joining your games, even cranked up deathworlds, you always end up with many players going out to kill off all the alien thread and the game becomes a bit boring on the base defense side.Would be great to have it with upcoming DLC.