Stx3 wrote:This mod work with another mods, but dont instal dy-tech warfare because its piece of shit and imbalance the game.
Suggestions, ideas, bugs, please write in this thread.
Good luck!
[MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!
Please read firs post!
Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!
if your hands do not grow out of assholes you to easily align dytech warfare with hardcorio
sorry for rude speach
ru. если руки настроены правильно то вполне реально вернуть в игру обычные спавнеры мобов надо поправить всего один файл и будет вам счастье
sorry for rude speach
ru. если руки настроены правильно то вполне реально вернуть в игру обычные спавнеры мобов надо поправить всего один файл и будет вам счастье
Re: [MOD 0.11.5] Hardcorio 0.1.7 NOW WITH... OMFG!
I wish there was a gameplay video (in english/subtitled) that showed the early mid and late game gameplay.
Re: [MOD 0.11.5] Hardcorio 0.1.7 NOW WITH... OMFG!
download, play, and you can see gameplayn9103 wrote:I wish there was a gameplay video (in english/subtitled) that showed the early mid and late game gameplay.
Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!
Stx3... you crazy man!
SC in factorio, now is time to kill some zerg!
SC in factorio, now is time to kill some zerg!
-
- Manual Inserter
- Posts: 3
- Joined: Mon Dec 01, 2014 9:18 pm
- Contact:
Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!
I tried replacing DT warfare with this and it segfaulted whenever I was approached by enemies, I removed all mods but one that gives me submachine gun and iron armor and I check and die instantly when a enemy gets near or I shoot.
Edit: Yes, you cannot use the starter pistol or vanilla submachinegun or the game crashes. I used the desert eagle and it's great, I got f-mod small artifacts to drop from your zerg mobs. (it is quite easy) I am mowing the zerg biters down with these great new weapons and getting small artifact loot! This pistol is strong at the start.
Edit: Yes, you cannot use the starter pistol or vanilla submachinegun or the game crashes. I used the desert eagle and it's great, I got f-mod small artifacts to drop from your zerg mobs. (it is quite easy) I am mowing the zerg biters down with these great new weapons and getting small artifact loot! This pistol is strong at the start.
Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!
all hand weapons in hardcorio good, desert eagle good weapon for support class with medikits and defense base. all weapons balancing.
dont use weapons from another mods, all shooting mechanics remaking.
if you use weapons from another mods and have crash, its you problem.
Hardcorio weapons
dont use weapons from another mods, all shooting mechanics remaking.
if you use weapons from another mods and have crash, its you problem.
Hardcorio weapons
Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!
Some 300 ammo boxes can be converted to 10*100 ammo magazines, did you fix it yet?
Also, what is the reasoning behind the damage penalty on turrets? -75% damage on one type seems harsh, and others have significantly lower maluses.
Also, what is the reasoning behind the damage penalty on turrets? -75% damage on one type seems harsh, and others have significantly lower maluses.
Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!
hmmm,,,, i dont see this bag with 7.62x39mm ammo box, may be already fixed, 4 day of work, i fix MANY gluks, crushes and lags, i add MANY new items, buildings and weapons.Naxdar wrote:Some 300 ammo boxes can be converted to 10*100 ammo magazines, did you fix it yet?
Also, what is the reasoning behind the damage penalty on turrets? -75% damage on one type seems harsh, and others have significantly lower maluses.
new version with elerium ore, fusion reactors, laser rifle, plasma tanks and artilerry cars COMING SOON! I LIKE HARDCORIO
Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!
lol broken with 11.6 :p
Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!
tomorow i finish NEW super update, and fix for new version, wait
- Florian1024
- Burner Inserter
- Posts: 17
- Joined: Fri Nov 28, 2014 3:40 pm
- Contact:
Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!
A temporary fix is putting the unzipped attachment file to ...\data\base\graphics\entity\car folder to temporary fix it and wait tomorrow for the new one.tno1 wrote:lol broken with 11.6 :p
- Attachments
-
- car-sheet.zip
- (733.75 KiB) Downloaded 179 times
Last edited by Florian1024 on Fri Dec 12, 2014 2:26 pm, edited 2 times in total.
Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!
some screens from new version of hardcorio 0.3.х
Faptime
Faptime
big thxFlorian1024 wrote:A temporary fix is put the attachment file to ...\data\base\graphics\entity\car folder and wait tomorrow for the new one.tno1 wrote:lol broken with 11.6 :p
Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!
good mod! i am like it. by the way you could make the recipes if you combine resources such as quartz, tungsten and so on? from Bob ore mod
Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!
What the hell is that?
-
- Long Handed Inserter
- Posts: 67
- Joined: Wed Apr 02, 2014 9:06 am
- Contact:
Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!
Exactly my thoughts I am sorry, but I won't even be trying this one out, this is not the kind of experience I am looking for in this game.. still gj I guess to make all those changescpy wrote:What the hell is that?
Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!
Not exactly my cup of tea either, but I think it's awesome that someone has made such a large change in the core gameplay with a mod.
I would gladly watch an english/subtitled playthrough to completion.
I would gladly watch an english/subtitled playthrough to completion.